ArmaDB

Hold the point: a Game Master objective that sends adaptive enemy waves (infantry + vehicles) against a position. Wave size and tempo follow the players' performance.

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22 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6D7E1CDF7E3AB001

Busiest servers running it 2 in total

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Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 13
Average players Low to peak in each bucket

Details

Author
Sixcoups
Version
1.0.0
Size
1.3 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
6 Sep 2026
Updated
4 weeks ago
Workshop ID
6D7E1CDF7E3AB001

Recent adoption

30 days: +1 −1 ↑1

Version history

3
  1. v1.0.0 1.3 MB 16 Sep 2026

    English Game Master menus now follow the game language Every Game Master label of this mod (right-click actions, the 12 entity attributes, the two placeable entities and their descriptions) is now read from a string table instead of being hard-coded in French. Translated into English, French, German, Spanish and Italian. Players using any other game language see the English texts. The live status shown in the objective's name ("RUNNING | wave 3 | AI 27/60 | veh 2 | x1.3") is now composed on each player's client in their own language; the server only sends raw numbers. No gameplay change. New "CDF" filter in the entity browser The right-hand filter pane of the Game Master entity browser now has a "CDF" section, right after "Type", with a "Hold the Point (Sirocco)" filter that shows the objective and the arrival zone. Other CDF mods will be able to add their own filter to the same "CDF" section. Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF Français Les menus Game Master suivent désormais la langue du jeu Tous les libellés Game Master du mod (actions du clic droit, les 12 attributs de l'entité, les deux entités posables et leurs descriptions) sont lus dans une table de chaînes au lieu d'être écrits en dur en français. Traduits en anglais, français, allemand, espagnol et italien. Les joueurs qui jouent dans une autre langue voient les textes anglais. Le statut affiché dans le nom de l'objectif (« EN COURS | vague 3 | IA 27/60 | véh 2 | x1.3 ») est maintenant composé sur le client de chaque joueur, dans sa langue ; le serveur n'envoie plus que des chiffres bruts. Aucun changement de gameplay. Nouveau filtre « CDF » dans le navigateur d'entités Le volet de filtres à droite du navigateur d'entités du Game Master a maintenant une section « CDF », juste après « Type », avec un filtre « Tenir le point (Sirocco) » qui affiche l'objectif et la zone d'arrivée. Les autres mods CDF pourront ajouter leur propre filtre dans cette même section « CDF ». Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF

  2. v0.0.2 1.3 MB 7 Sep 2026
  3. v0.0.1 1.3 MB 6 Sep 2026
Description from the Workshop

English What it is A Game Master tool for "hold the point" events: place one objective, press Start, and enemy waves come at your players from all around, infantry on foot and infantry carried by vehicles. The mod doses the waves itself, so a GM can run the event alone or even let it start on its own. How to use Game Master → Systems tab → place "Tenir le point : objectif (CDF)" on the position to hold. Optional: place one or more "Tenir le point : zone d'arrivée (CDF)" 600 m or further away. When zones exist, waves spawn on them (rotating between zones). Without zones, waves spawn in a ring around the objective. Select the objective → attributes to tune it (attacking faction, intensity, vehicle share, AI cap, wave pause, spawn distances, objective radius, adaptive mode, off-road approach, auto-start). Right-click the objective → START. Other actions: pause / resume, immediate wave, STOP (current attackers finish their assault), clean up (deletes every attacker and vehicle the objective created). The objective's name in the GM entity list shows the live status: EN COURS | vague 4 | IA 27/70 | veh 2 | x1.3 (state, wave number, alive AI / cap, alive vehicles, difficulty multiplier). What the waves do Composition comes from the attacking faction's own catalogues (same lists as the GM browser): rifle squads, fire teams, MG / AT / grenadier teams, and APCs, armed cars ("technicals") and trucks. Works with any faction, vanilla or modded; utility vehicles (fuel, repair, ammo, command, medical) and helicopters are never used. Vehicles carry infantry: a crew (driver + gunners) drives to about 320 m from the objective, drops its passengers, then an armed vehicle joins the assault while a truck drives back and disappears. A stuck vehicle unloads where it is; a destroyed vehicle releases its survivors on foot. Approach axes rotate from one wave to the next and the elements of the same wave fan out (±40°, ±80°), so the players get flanked instead of facing a single road. Infa...