Host-controlled mission building and authored Game Master events for Arma Reforger.
Players now
0
Servers
1
Rating
-
Subscribers
-
9 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Salvin49
- Version
- 0.5.0
- Size
- 18 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 4 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6B41F0A3C2D85E97
Recent adoption
30 days: +1 −1 ↑16
- ↑ Salvin's Arland PvE [Crossplay] 0.14.0 0.15.0 2d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.13.0 0.14.0 2d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.12.0 0.13.0 3d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.11.0 0.12.0 4d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.10.0 0.11.0 4d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.9.0 0.10.0 5d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.8.0 0.9.0 5d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.7.0 0.8.0 5d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.6.0 0.7.0 5d ago
- ↑ Salvin's Arland PvE [Crossplay] 0.5.4 0.6.0 5d ago
- − EU Freedom Fighters | Everon /Heavy MODDED 0.5.4 1w ago
- + EU Freedom Fighters | Everon /Heavy MODDED 0.5.4 1w ago
Often used with
8Version history
6-
v0.5.0 18 KB 26 Sep 2026
0.5.0: buddy revive. When the host enables it, players are never killed by damage: they go down and wait until a conscious teammate stays beside them for a few seconds, then get up patched up. Personal hints tell the casualty who is nearest and tell everyone who is down and where. If the whole squad is down, they are released to respawn. Pause-menu respawn always works. Includes 0.4.x saved kits.
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v0.4.1 16 KB 26 Sep 2026
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v0.4.0 15 KB 26 Sep 2026
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v0.3.0 11 KB 25 Sep 2026
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v0.2.0 10 KB 8 Sep 2026
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v0.1.0 8 KB 4 Sep 2026
Description from the Workshop
MissionBridge connects the dedicated server to local mission-management tools. It supports entity and group spawning, custom AI rosters, waypoints, hints, damage changes and periodic battlefield telemetry. Commands are issued by the server operator through files on the server host. Players do not issue bridge commands. The bridge depends on the base game. Mission plans may require additional Workshop addons; the Anchor Watch Bent Wing plan uses RHS and MH60 DAP assets. This initial version has passed dedicated-server integration tests on 1.8.0.13 and Workbench script validation for PC, Xbox and PlayStation configurations. Multiplayer client presentation and console joining still require a group playtest. Entity tracking is limited to the current server session; automatic recovery of tracked references after a saved-world reload is not implemented.