ArmaDB

Adds various fire and smoke effects to building ruins for a more dramatic look. Rubble keeps burning and smouldering long after destruction.

Players now

2

Servers

12

Rating

100%

4 votes

Subscribers

-

134 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6AB2C761BB07A8A6

Busiest servers running it 12 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 1 Oct 8 Oct 15 Oct 22 Oct peak 17
Average players Low to peak in each bucket

Details

Author
_OV_
Version
1.0.1
Size
6 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
25 Oct 2026
Updated
17 hours ago
Workshop ID
6AB2C761BB07A8A6

Recent adoption

30 days: +10 −2 ↑4

Version history

2
  1. v1.0.1 6 KB 26 Oct 2026

    Added: Fires now incur damage based on their size Tweaked: Lowered number of effects from 1-4 to 1-3 (maximum 6 in large buildings) to improve performance

  2. v1.0.0 4 KB 25 Oct 2026
Description from the Workshop

Warning: This may affect your performance! Works automatically on every destroyed building (including modded buildings that use the standard destruction system). - 1-3 various fire effects per building picked at random - Larger buildings such as barracks or "commie blocks" get more effects (up to 6) depending on the footprint - Effects stay within the building's footprint (hopefully) - All players see the same effects in the same place - Fires do incur damage depending on thir size - Effects wait for 8 seconds after destruction begins to properly determine the placement Effects loop indefinitely and never despawn. A fully destroyed town can cost you frames. Some effects include dynamic lights which can also cost performance. Compatibility: - This is only a script, no prefabs are overriden, so mod conflicts are probably unlikely - Unless the mod overrides the "SCR_DestructibleBuildingComponent"