Adds various fire and smoke effects to building ruins for a more dramatic look. Rubble keeps burning and smouldering long after destruction.
Players now
2
Servers
12
Rating
100%
4 votes
Subscribers
-
134 downloads
Busiest servers running it 12 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- _OV_
- Version
- 1.0.1
- Size
- 6 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 25 Oct 2026
- Updated
- 17 hours ago
- Workshop ID
- 6AB2C761BB07A8A6
Recent adoption
30 days: +10 −2 ↑4
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Often used with
8Version history
2-
v1.0.1 6 KB 26 Oct 2026
Added: Fires now incur damage based on their size Tweaked: Lowered number of effects from 1-4 to 1-3 (maximum 6 in large buildings) to improve performance
-
v1.0.0 4 KB 25 Oct 2026
Description from the Workshop
Warning: This may affect your performance! Works automatically on every destroyed building (including modded buildings that use the standard destruction system). - 1-3 various fire effects per building picked at random - Larger buildings such as barracks or "commie blocks" get more effects (up to 6) depending on the footprint - Effects stay within the building's footprint (hopefully) - All players see the same effects in the same place - Fires do incur damage depending on thir size - Effects wait for 8 seconds after destruction begins to properly determine the placement Effects loop indefinitely and never despawn. A fully destroyed town can cost you frames. Some effects include dynamic lights which can also cost performance. Compatibility: - This is only a script, no prefabs are overriden, so mod conflicts are probably unlikely - Unless the mod overrides the "SCR_DestructibleBuildingComponent"