Lightweight rotor-wash-only overhaul. Thick, lingering dust and brown-out clouds when helicopters hover or land on dirt, grass, sand, gravel and more. No weapon or other effect changes.
Players now
20
Servers
9
Rating
100%
1 votes
Subscribers
-
10 downloads
Busiest servers running it 9 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TexDiogenes
- Version
- 1.0.0
- Size
- 12 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 21 Oct 2026
- Updated
- 7 hours ago
- Workshop ID
- 6AAB77ACAAAE062E
Recent adoption
30 days: +8 −0 ↑2
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Often used with
8Version history
1-
v1.0.0 12 KB 21 Oct 2026
Description from the Workshop
REALISTIC ROTOR WASH A lightweight, rotor-wash-only particle overhaul that brings real-world helicopter downwash into Arma Reforger. Come in low over a dusty LZ and the ground answers back: churning dust that builds as you descend, a lingering brown-out cloud that hangs around after touchdown, debris kicked out from under the rotor disc, and terrain-specific effects that change with what you're landing on. This mod only touches helicopter rotor wash. It changes no weapons, muzzle flashes, casings, impacts, explosions or vehicle effects, and it has no scripts. Run it alongside your other effects mods without overlap. ----------------------------------------- WHAT IT DOES ----------------------------------------- Real rotor wash isn't just a puff of dust. As a helicopter settles into ground effect, the downwash lifts loose material and recirculates it through the rotor, building a cloud that can swallow the aircraft and blind the crew. This is the "brown-out" that makes desert and dirt landings dangerous. This mod reproduces that behavior with two layers of effect: - Near-field wash: fast, dense dust and debris thrown outward from directly beneath the rotor. - Brown-out layer: a small number of very large, slow, long-lived dust clouds (roughly 6 to 10 seconds) that drift and hang over the landing zone after the initial blast. Ground detection has also been tuned so that the wash reacts from a higher hover, so you see dust beginning to lift on approach, not only at the moment of touchdown. ----------------------------------------- TERRAIN COVERAGE ----------------------------------------- Each surface has its own behavior and color: - Dirt: heavy brown dust, a lingering brown-out cloud, leaves, stones and wood debris. - Grass: lighter dust with a tan brown-out haze and blown leaves. - Sand: dense, warm-tan desert dust with a full brown-out cloud. This is the classic desert LZ. - Gravel: grey-tan dust, kicked-up stones and a lingering haze. - Solid ground: grey d...