AC-130 Gunship – “Spooky 2-1” Circles your target engages enemies on its own with a 20mm Vulcan, 40mm Bofors and 105mm howitzer. Realistic ballistics, tracers and sound.
Players now
5
Servers
11
Rating
-
Subscribers
-
38 downloads
Busiest servers running it 11 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TheReallyRealSimmons
- Version
- 1.0.0
- Size
- 8.0 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 19 Oct 2026
- Updated
- 18 hours ago
- Workshop ID
- 6AA64A3BD1F045A7
Recent adoption
30 days: +10 −0 ↑2
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Often used with
8Version history
1-
v1.0.0 8.0 MB 19 Oct 2026
Description from the Workshop
How to use • Place a map marker with the text AC130 on the target area. • On a handheld radio, use the knob action AC-130: REQUEST GUNSHIP. • AC-130: STATUS shows whether it’s available, tasked, returning to base, or how long the cooldown has left. • Game Masters: an AC130 NOW marker calls it straight away. Behaviour • The 105 targets armor, the 40mm targets light and medium vehicles (AP against armor), and the 20mm walks bursts across infantry. • Empty vehicles are ignored. Enemies hiding in buildings gets the building engaged. • It leaves early after 60 s with no enemies. • Cooldown is 10 minutes if it fired, 30 seconds if it never engaged. • Works in multiplayer and alongside the A-10 CAS Call-In mod. Credits • AC-130 model: helijah (CC BY 4.0) • Engine sound: HootOwl (Pixabay) • Gun sounds: qubodup (“Artillery Shots”), Soundtaker (“Heavy shot sound”), freesound_community (“Minigun Burst Audio”), all via Pixabay • Preview photo: Tech. Sgt. Lee Schading, U.S. Air Force, 1988 (public domain, National Archives)