ArmaDB

Zombies-style Mystery Box for Arma Reforger. Spin it for a random weapon, but if the teddy bear turns up, the box moves on. Place it from Game Master or set spawn points in JSON.

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0

Servers

1

Rating

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Subscribers

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2 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A9D46F28AAFD8DE

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 5
Average players Low to peak in each bucket

Details

Author
ozziehouso
Version
1.0.0
Size
8.6 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
15 Oct 2026
Updated
1 day ago
Workshop ID
6A9D46F28AAFD8DE

Recent adoption

30 days: +1 −0 ↑0

Version history

1
  1. v1.0.0 8.6 MB 15 Oct 2026
Description from the Workshop

HSM MYSTERY BOX The zombies-style Mystery Box, brought to Arma Reforger. Walk up, spin it, and watch the weapons flick past until one is picked. Take it before it sinks back into the box. Spin too often and the teddy bear turns up, and the box packs up and moves somewhere else. HOW IT PLAYS - Spinning is free (since reforger doesnt have currency yet). Each player has a cooldown between spins (5 minutes by default, across every box). - The lid swings open, the box lights up and the jingle plays while weapons flick past, slowing down until one is chosen. - The chosen weapon floats over the box and slowly sinks back in. Take it before it's gone. - Taking it puts it in your inventory with spare magazines. No room? It lands on the ground in front of the box. - Every few spins (4 to 10 by default) the teddy bear comes up instead. "Bye bye!" The box moves to another spawn point and everyone is told it has moved. GAME MASTER - The Mystery Box is in the Game Master entity browser under Objects. Search "Mystery" to find it. - Place as many as you like. A Game Master box works the same as a spawned one. SERVER SETTINGS Everything is in one file, written with defaults on first start: $profile:HousoMods/MysteryBox/settings.json The file is read again before every spin, so most changes apply without a restart. - enabled: turn the box on or off - cooldownSeconds: wait between spins per player (default 300) - rollSeconds: how long the weapons flick past (default 6.5, matches the jingle) - offerSeconds: how long the prize stays up before it's gone (default 12) - bearAfterLeast / bearAfterMost: the teddy bear turns up after a random number of spins in this range (default 4 to 10) - boxesAtStart: how many boxes the mod puts out by itself at mission start, picked from the spawn points - weapons: the prize list. Each entry has a prefab, a weight (10 is twice as likely as 5) and how many spare magazines come with it - spawnPoints: x, y, z and yaw for each place a box may appear and...