ArmaDB

EGC Trench Generators (Генератори траншей EGC)

Players now

176

Servers

19

Rating

-

Subscribers

-

89 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A9B5A84DAD4572A

Busiest servers running it 19 in total

All servers

Players on servers with it

daily, last 30 days

0 150 300 450 600 24 Sep 1 Oct 8 Oct 15 Oct peak 380
Average players Low to peak in each bucket

Details

Author
Phoenix-SHADOW-UA
Version
1.1.8
Size
10.1 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
14 Oct 2026
Updated
1 day ago
Workshop ID
6A9B5A84DAD4572A

Recent adoption

30 days: +11 −1 ↑11

Version history

9
  1. v1.1.8 10.1 MB 19 Oct 2026

    Final Fix - Add more variants of Dirt_mound

  2. v1.1.7 10.1 MB 19 Oct 2026
  3. v1.1.6 10.1 MB 19 Oct 2026
  4. v1.1.5 10.1 MB 19 Oct 2026
  5. v1.1.4 10.0 MB 19 Oct 2026
  6. v1.1.3 10.0 MB 19 Oct 2026
Description from the Workshop

🇺🇦 Українська версія нижче / Ukrainian version below ⬇ ════════════════════════════════ 🇬🇧 ENGLISH ════════════════════════════════ A Workbench tool that automatically builds trenches along a spline KEY FEATURES - Trenches along a spline / polyline (ShapeEntity) – change the shape of the line and the trenches are automatically regenerated - Junctions at spline nodes, end caps / bunkers at the start and end of the line - Random selection of segments by weight – trenches do not look monotonous - Snapping to terrain or height from the spline, plus Y-axis offset - Threshold settings: up to what angle a segment is considered straight, from what angle a bend is introduced, and how much a straight segment can be rotated towards the line BRANCHING - Procedural mode: from the junctions' outputs, the generator automatically constructs branches of random length with angles and new forks - Minimum distance between trenches: branches do not cross one another - Branch tree depth, piece limit (to prevent infinite loops), automatic end caps on unused outputs - SPLINE_SHAPES mode (experimental): branches along separate child splines, which can be edited manually HOW TO USE 1. Create a spline and add the EGC Trench Generator to it 2. In the Pieces / Junctions / Ends lists, edit the prefab weights (if necessary) 3. Edit the spline – the trenches will be placed automatically 4. To regenerate the entire tree, tick the Refresh box Author: Phoenix-SHADOW-UA / Eastern Gaming Community (EGC) Discord: https://discord.gg/egc ════════════════════════════════ 🇺🇦 УКРАЇНСЬКОЮ ════════════════════════════════ Інструмент для Workbench, який автоматично будує окопи вздовж сплайна ОСНОВНІ МОЖЛИВОСТІ - Окопи по сплайну / полілінії (ShapeEntity) – змінюєш форму лінії, окопи перегенеруються самі - Перехрестя на вузлах сплайна, заглушки / бункери на початку і в кінці лінії - Випадковий вибір шматків за вагою – окопи не виглядають одноманітно - Притискання до рельєфу або висота зі сплайна, плюс...