ArmaDB

JM Kapitulation – AI squads surrender and become prisoners

Players now

7

Servers

27

Rating

100%

4 votes

Subscribers

-

160 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A909AA361C60588

Busiest servers running it 27 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 56
Average players Low to peak in each bucket

Details

Author
jm3009
Version
1.0.0
Size
97 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
10 Oct 2026
Updated
6 days ago
Workshop ID
6A909AA361C60588

Recent adoption

30 days: +32 −7 ↑0

Version history

1
  1. v1.0.0 97 KB 10 Oct 2026
Description from the Workshop

JM Kapitulation – AI squads surrender and become prisoners • AI squads surrender realistically: losses, morale, suppression, enemy superiority, surrounded, leader killed, low ammo – elite units hold out longer • Before giving up, a squad may try to retreat first • Surrendering soldiers drop their weapons, grenades, vest, magazines and helmet, then raise their hands (own animation) • Prisoner actions for players: tie up, come with me, wait here, release (action names are in German) • "Come with me": the prisoner joins your group and follows at your pace – walk, run or sprint • Enemy AI takes prisoners on its own: a nearby soldier walks over and ties them up • Enemy AI treats wounded prisoners: stops the bleeding, restores blood and wakes them up – before tying them up • Game Master command "Gefangene: zum Sammelpunkt": the guard squad gathers all prisoners within 150 m, runs them to the chosen spot without returning fire and waits for anyone falling behind • Escape: if the guard squad is wiped out or surrenders itself, the prisoners break free and run to the nearest friendly squad within 1 km • Works with all factions, no dependencies, fully configurable (config file) Write me with mod ideas!