ArmaDB
Workshop mod

Ricos Insurgent AI behavior

by Rico5678 · all their mods

An overhaul mod for Arma's ai to make them function more like insurgents.

Players now

10

Servers

8

Rating

-

Subscribers

-

6 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A8F57D455BC2056

Busiest servers running it 8 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 74
Average players Low to peak in each bucket

Details

Author
Rico5678
Version
1.0.1
Size
64 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
8 Oct 2026
Updated
1 week ago
Workshop ID
6A8F57D455BC2056

Recent adoption

30 days: +18 −8 ↑7

Version history

2
  1. v1.0.1 64 KB 8 Oct 2026
  2. v1.0.0 53 KB 8 Oct 2026
Description from the Workshop

INSURGENT AI BEHAVIOR (v0.9.1) Turns Arma Reforger's AI into irregular fighters. Squads hesitate, push boldly, flank, pour on suppressive fire, fire blind from cover, set ambushes and break and run when overwhelmed. Every squad has a personality preset that you set in the World Editor or change live as Game Master. FEATURES - Seven presets: Tactician (default), Bold, Ambusher, Fanatic, Marksman, Mercenary, plus Coward (the state a squad enters when it breaks) - Untrained accuracy and fire discipline per preset: aiming skill, aim error, burst length, aiming time - Random reaction delays when an enemy group is first spotted - Flanking, bold pushes, preferred fighting range, haphazard movement, all-in attacks - Heavy suppressive fire and longer bursts - Blind fire: pinned soldiers pop up and fire wildly toward the enemy - Leaning around cover to get a shot - Rockets fired at enemy infantry, not just vehicles - Hive mind: friendly squads within 200 m share enemy positions after a short radio delay - Retreat: outnumbered, badly hurt or facing armor without AT, a squad turns Coward and falls back to the nearest friendly squad, merging with it. With no friends nearby it fights to the last man. - Ambusher: holds fire until the enemy is close, hits hard, slips away and sets a new ambush; goes for vehicles first with AT weapons - Marksman (one-man squads): long-range single shots from high ground; moves to a new firing position when wounded or pinned - Fanatic, Mercenary and Marksman never break on their own WHO IS AFFECTED - All AI squads, including modded factions - FIA and civilians keep vanilla behavior by default (can be switched on) - Player-led squads and AI crewing vehicles keep vanilla behavior MISSION MAKERS - Set each AI group's preset and on/off switch in its "Insurgent AI" properties - Optional: add IAI_SettingsComponent to the game mode to change global values (retreat range, ambush distances, hive mind range and delay) and switch factions on or off - Includ...