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PvE Conflict on Arland: push across the island one objective at a time against FIA defenders, from the US HQ to the far harbour.

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Servers

2

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26 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A8E65DF8A759992

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 49
Average players Low to peak in each bucket

Details

Author
TVZabariYarin
Version
1.0.8
Size
2.7 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
7 Oct 2026
Updated
1 week ago
Workshop ID
6A8E65DF8A759992

Recent adoption

30 days: +11 −5 ↑22

Version history

9
  1. v1.0.8 2.7 MB 7 Oct 2026
  2. v1.0.7 2.7 MB 7 Oct 2026
  3. v1.0.6 2.7 MB 7 Oct 2026
  4. v1.0.5 2.7 MB 7 Oct 2026
  5. v1.0.4 2.7 MB 7 Oct 2026
  6. v1.0.3 2.7 MB 7 Oct 2026
Description from the Workshop

ISRAELITE PVE Conflict is a cooperative PvE take on Conflict set on Arland. Players fight as US forces against FIA-held positions, advancing across the island in a fixed order. How it plays - 23 objectives form a chain from the US HQ across Arland to the harbour near the enemy HQ. - Only one objective is active at a time, with a single seize task, so the whole team knows where to go. - Capturing the active objective unlocks the next one. Other objectives cannot be captured until their turn. - Each objective is defended by 20 FIA groups: a garrison holding the capture area, perimeter patrols, ambush teams covering the approach from your last objective, and flankers that move in on your route. - Enemy AI only spawns around the active objective, keeping performance steady. - The US HQ regenerates supplies over time. Work in progress. Feedback and bug reports are welcome.