PvE Conflict on Arland: push across the island one objective at a time against FIA defenders, from the US HQ to the far harbour.
Players now
0
Servers
2
Rating
-
Subscribers
-
26 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TVZabariYarin
- Version
- 1.0.8
- Size
- 2.7 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 7 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- 6A8E65DF8A759992
Recent adoption
30 days: +11 −5 ↑22
- ↑ ISRAELITE | Events | Powered By ISRAELITE 1.0.11 1.0.12 17h ago
- + Reforger Test Server 1.0.12 1d ago
- − ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 1.0.12 2d ago
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- ↑ ISRAELITE | Unit | Duvdevan | Powered By ISRAELITE 1.0.11 1.0.12 2d ago
- ↑ ISRAELITE | CONFLICT PVE | ISRAEL DEFENSE FORCES vs MIDDLE EAST FACTION | Powered By ISRAELITE 1.0.11 1.0.12 2d ago
- ↑ ISRAELITE | Unit | 14th Armored Brigade | Powered By ISRAELITE 1.0.10 1.0.11 3d ago
- ↑ ISRAELITE | Events | Powered By ISRAELITE 1.0.10 1.0.11 3d ago
- ↑ ISRAELITE | Unit | Duvdevan | Powered By ISRAELITE 1.0.10 1.0.11 3d ago
- − Barak707 1.0.9 3d ago
- ↑ ISRAELITE | CONFLICT PVE | ISRAEL DEFENSE FORCES vs MIDDLE EAST FACTION | Powered By ISRAELITE 1.0.10 1.0.11 4d ago
- ↑ ISRAELITE | Unit | 14th Armored Brigade | Powered By ISRAELITE 1.0.8 1.0.10 4d ago
Requires
35Required by
1Often used with
8Version history
9-
v1.0.8 2.7 MB 7 Oct 2026
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v1.0.7 2.7 MB 7 Oct 2026
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v1.0.6 2.7 MB 7 Oct 2026
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v1.0.5 2.7 MB 7 Oct 2026
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v1.0.4 2.7 MB 7 Oct 2026
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v1.0.3 2.7 MB 7 Oct 2026
Description from the Workshop
ISRAELITE PVE Conflict is a cooperative PvE take on Conflict set on Arland. Players fight as US forces against FIA-held positions, advancing across the island in a fixed order. How it plays - 23 objectives form a chain from the US HQ across Arland to the harbour near the enemy HQ. - Only one objective is active at a time, with a single seize task, so the whole team knows where to go. - Capturing the active objective unlocks the next one. Other objectives cannot be captured until their turn. - Each objective is defended by 20 FIA groups: a garrison holding the capture area, perimeter patrols, ambush teams covering the approach from your last objective, and flankers that move in on your route. - Enemy AI only spawns around the active objective, keeping performance steady. - The US HQ regenerates supplies over time. Work in progress. Feedback and bug reports are welcome.