A dynamic single-player campaign in Kunar. Recruit your squad, run operations, and fight a war that remembers what you did. Built on Service Record.
Players now
0
Servers
1
Rating
100%
2 votes
Subscribers
-
112 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- rpolly1
- Version
- 1.0.12
- Size
- 67 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 5 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- 6A8962D74ED3BA85
Recent adoption
30 days: +2 −2 ↑0
- − MOFODROPPIN 1.0.12 5d ago
- + MOFODROPPIN 1.0.12 5d ago
- − A BisectHosting Server - ee112e06 1.0.12 5d ago
- + A BisectHosting Server - ee112e06 1.0.12 6d ago
Requires
4Required by
1Often used with
8Version history
10-
v1.0.12 67 KB 6 Oct 2026
1.0.12 - Your squad now follows you. Recruits are added the same way as the game's own Recruit, and if they fall more than 30 m behind they move up to you. Orders you give from the command wheel are left alone. - Fixed Recruit showing but doing nothing. If a Marine can't join, you're told and he stays available.
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v1.0.11 66 KB 6 Oct 2026
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v1.0.10 62 KB 6 Oct 2026
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v1.0.9 62 KB 6 Oct 2026
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v1.0.8 53 KB 6 Oct 2026
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v1.0.7 81 KB 6 Oct 2026
Description from the Workshop
(Work in progress) Tour of Duty turns Kunar into a living war for one Marine and his squad. Every battle is an operation chosen from the state of the war, and every result carries over: villages change hands, strongholds fall and rebuild, and your Service Record follows you the whole way. REQUIRES - Service Record - Kunar - Middle East Insurgents OPTIONAL - RHS: Status Quo, to fight as RHS US forces (pick USAF on the setup screen). Any other faction mod you load can be picked too HOW A BATTLE GOES - Setup screen: continue your career or start a new Marine, continue the war or start a new one, and pick your side and the enemy - You start at FOB Blessing with your briefing - Recruit your squad from the Marines waiting at the base. Look at one and pick Recruit - E-1 to E-3: a fire team (3) - E-4: two fire teams (7) - E-5 and up: a full squad (12) - Use Move out at the ammo crate next to you to insert near the objective - Your squadmates keep their names, ranks and records through Service Record, shown over their heads and on your map OPERATIONS - Raid: clear an insurgent compound (often a known stronghold) - Capture or Kill: a named cell leader and his guards - Cache Search: find and destroy a weapons cache - Defend the Outpost: hold a FOB, COP or OP against attack waves A LIVING WAR - 40 villages, FOBs, COPs and OPs across Kunar, each friendly, contested or hostile - Every operation shifts enemy strength and civilian support, and villages can change sides - Insurgent checkpoints and patrols in hostile villages near you. Clear one and it weakens, then refills over time - 2 to 4 enemy strongholds in hostile ground. Destroy one and another forms elsewhere - IEDs on your route, some watched by a triggerman - Civilians go about their day, clear out before a fight, and in friendly villages may warn you about an IED - Civilian casualties turn villages against you and go on your record - FOBs, COPs and OPs are manned by Marines who hold their post - Outposts you'r...