Dynamic patrol missions and unpredictable civilian encounters for Arma Reforger.
Players now
0
Servers
3
Rating
100%
1 votes
Subscribers
-
28 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Blacko_
- Version
- 1.0.0
- Size
- 31 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 6 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- 6A871784F067194F
Recent adoption
30 days: +9 −5 ↑2
- − [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops | 1.0.1 2d ago
- + [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops | 1.0.1 2d ago
- + B-1 1.0.1 4d ago
- − CAG/GWOT PVE Operations 1.0.1 4d ago
- + [CH] Swiss-Chillsim [PVE] [GER/FR/IT] discord.gg/msSvHqeewH 1.0.1 4d ago
- − [TH][SEA] 44Th Tactical Infantry Division | JSC_MISSION 1.0.1 5d ago
- + [TH][SEA] 44Th Tactical Infantry Division | JSC_MISSION 1.0.1 5d ago
- ↑ SOTTI TEST 1.0.0 1.0.1 1w ago
- + CAG/GWOT PVE Operations 1.0.1 1w ago
- ↑ ODEU - PvE Operations(NEWPLAYERFRIENDLY) https://discord.gg/xKKr9b44Nb 1.0.0 1.0.1 1w ago
- + ODEU - PvE Operations(NEWPLAYERFRIENDLY) https://discord.gg/xKKr9b44Nb 1.0.0 1w ago
- − ODEU - PvE Operations(NEWPLAYERFRIENDLY) https://discord.gg/xKKr9b44Nb 1.0.0 1w ago
Often used with
8Version history
1-
v1.0.0 31 KB 6 Oct 2026
Description from the Workshop
Gather your team at a generated rally point with a vehicle, follow a marked road patrol, and meet with the village elder. What begins as a routine visit can quickly become an emergency. Features Generated rally points, road patrol routes and exit markers. Configurable player requirements and a timed village elder interaction. Civilian groups, parked cars and ordinary civilian vehicle arrivals. Random encounters featuring concealed shooters, C4 planters, snipers, ramming cars and parked car bombs. C4 planters who can retreat and attempt a second attack. Civilian vehicles arriving ahead of hostile vehicles to disguise suspicious activity. Civilians fleeing danger and an elder escort objective following an explosion. US/USSR mission ownership, faction-specific markers and approximate enemy activity hints. Chat and screen notifications for mission progress and completion. A test harness for trying encounters without running a full patrol. Game Master configuration Use Game Master scenario properties (V) to adjust mission frequency, spawn chances, patrol size, civilian numbers, encounter chances, delays, explosive fuses and sniper settings. Map support Designed to generate objectives from existing roads, terrain and residential buildings without manually defining mission locations for each map. Suitable roads, buildings and AI navigation are required. Version 1.0 uses vanilla assets. Completing a mission does not end the game round. Capture and surrender mechanics are not currently included.