ArmaDB
Workshop mod

BLKO - Hearts and Minds

by Blacko_ · all their mods

Dynamic patrol missions and unpredictable civilian encounters for Arma Reforger.

Players now

0

Servers

3

Rating

100%

1 votes

Subscribers

-

28 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A871784F067194F

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 8
Average players Low to peak in each bucket

Details

Author
Blacko_
Version
1.0.0
Size
31 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
6 Oct 2026
Updated
1 week ago
Workshop ID
6A871784F067194F

Recent adoption

30 days: +9 −5 ↑2

Version history

1
  1. v1.0.0 31 KB 6 Oct 2026
Description from the Workshop

Gather your team at a generated rally point with a vehicle, follow a marked road patrol, and meet with the village elder. What begins as a routine visit can quickly become an emergency. Features Generated rally points, road patrol routes and exit markers. Configurable player requirements and a timed village elder interaction. Civilian groups, parked cars and ordinary civilian vehicle arrivals. Random encounters featuring concealed shooters, C4 planters, snipers, ramming cars and parked car bombs. C4 planters who can retreat and attempt a second attack. Civilian vehicles arriving ahead of hostile vehicles to disguise suspicious activity. Civilians fleeing danger and an elder escort objective following an explosion. US/USSR mission ownership, faction-specific markers and approximate enemy activity hints. Chat and screen notifications for mission progress and completion. A test harness for trying encounters without running a full patrol. Game Master configuration Use Game Master scenario properties (V) to adjust mission frequency, spawn chances, patrol size, civilian numbers, encounter chances, delays, explosive fuses and sniper settings. Map support Designed to generate objectives from existing roads, terrain and residential buildings without manually defining mission locations for each map. Suitable roads, buildings and AI navigation are required. Version 1.0 uses vanilla assets. Completing a mission does not end the game round. Capture and surrender mechanics are not currently included.