ArmaDB

Portable storage crates you can carry like an item, fill with gear and place anywhere.

Players now

2

Servers

6

Rating

-

Subscribers

-

11 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A86516C09B612AF

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 16
Average players Low to peak in each bucket

Details

Author
Atom.Fliege
Version
1.0.2
Size
1.2 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
5 Oct 2026
Updated
1 week ago
Workshop ID
6A86516C09B612AF

Recent adoption

30 days: +11 −7 ↑0

Version history

3
  1. v1.0.2 1.2 MB 5 Oct 2026

    NEW: Seal / Unseal crates - New action "Seal crate": locks the crate and packs its contents to reduce server load - New action "Unseal crate (X items)": unpacks everything back into the crate - Simple items (full magazines, bandages, grenades, tools etc.) are stored as data while sealed instead of as individual objects – a sealed crate with 50 items costs about as much performance as a single item - Items that would lose information (partly used magazines, damaged items, backpacks, vests) stay in the crate unchanged - A crate can always be sealed, even if none of its items can be packed CHANGES: - Sealed crates are locked: "Open crate" is hidden and nothing can be taken out or put in until the crate is unsealed - Sealed crates can still be picked up, carried and loaded into vehicles WHY: At a recent server event, vehicles full of items caused heavy lag and FPS drops. Every stored item is its own object the server has to manage and send to players. Sealing crates before loading them into vehicles should reduce this a lot. KNOWN LIMITATIONS: - Seal and unseal only work while the crate is on the ground - Sealed crates weigh less, because packed items are not counted towards the weight - Sealed contents do not survive a server restart

  2. v1.0.1 1.2 MB 5 Oct 2026
  3. v1.0.0 1.2 MB 5 Oct 2026
Description from the Workshop

Inventory Crates adds portable storage crates to the game. Crates work like a medkit or any other item: pick them up, carry them in your inventory and drop them wherever you need them. FEATURES - Carry crates in your inventory and place them anywhere - Each crate has its own storage with a weight and space limit - Crates "should" never despawn – your stash stays where you left it - Crates cannot be stored inside other crates - Available in the US arsenal for supplies (Conflict) - Uses only vanilla models, no extra download size for assets CRATE TYPES - Ammunition Crate - Weapon Crate - Medical Crate - Launcher Crate - Explosives Crate - Equipment Crate NOTES FOR SERVER ADMINS - Crates are excluded from garbage collection and stay for the whole session. On long-running servers, keep an eye on how many crates players leave around. - This mod overrides the US item catalog (InventoryItems_EntityCatalog_US.conf). Other mods that change the same catalog may conflict. Since this is my first mod, there might still be a few rough edges. Feedback, ideas and bug reports are very welcome – they help me improve it!