Script-only dependency for the ISRAELITE PVE scenarios. Fills the buildings around a Conflict capture point with solo AI soldiers, spawned when players are near and removed when they leave.
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8 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- TVZabariYarin
- Version
- 1.0.2
- Size
- 5 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 26 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A7C4E2B9D1F3A05
Recent adoption
30 days: +15 −14 ↑2
- − 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 6d ago
- + 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 6d ago
- − 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 6d ago
- + 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 1w ago
- − 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 1w ago
- + 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 1w ago
- − 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 1w ago
- + 【JP】MSJP DEVELOPMENT / TEST SERVER 1.0.6 1w ago
- − ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 1.0.6 1w ago
- + ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 1.0.6 1w ago
- − ISRAELITE | Testing Server | Powered by ISRAELITE 1.0.6 1w ago
- ↑ ISRAELITE | Testing Server | Powered by ISRAELITE 1.0.5 1.0.6 1w ago
Required by
1Often used with
8Version history
3-
v1.0.2 5 KB 26 Sep 2026
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v1.0.1 5 KB 26 Sep 2026
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v1.0.0 5 KB 26 Sep 2026
Description from the Workshop
ISRAELITE Garrison is a script-only addon used by the ISRAELITE PVE Conflict scenarios. It adds one component, ISRE_BuildingGarrisonComponent, that you place on a capture point. What it does When a player comes near a capture point, it scans every building inside the point's capture radius, using the radius from the point's seizing component. It then spawns solo AI soldiers (no squads) in the rooms it finds. Each soldier sits in a one-man group so the AI can act. Every floor of a building is checked. Barns, closed shacks and sheds are covered too. Open structures without a roof, such as docks, are skipped. When no player is nearby any more, the soldiers are deleted. They come back when a player returns. Settings on the component Character prefab and group prefab (default: FIA rifleman) Spawn distance (default 350 m) and despawn distance (default 600 m) Maximum soldiers per point (default 60, 0 = unlimited) Radius override (0 = use the seizing radius), probe grid spacing and floor height Notes Runs on the server only. It has no content of its own, only a script. It is a dependency of the ISRAELITE PVE scenarios. Install those and this is pulled in automatically. The default cap of 60 keeps performance reasonable. Raising it or setting it to 0 puts many AI at one point, so only do that on a server built for it.