ArmaDB

Lightweight server cleanup that limits stale corpse and dropped-item lifetimes to reduce long-session entity buildup.

Players now

0

Servers

0

Rating

-

Subscribers

-

Get it on the Workshop reforger.armaplatform.com/workshop/6A7B4B4212C3B409

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 15
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Only_Hollow
Version
1.0.0
Size
2 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
30 Sep 2026
Updated
2 weeks ago
Workshop ID
6A7B4B4212C3B409

Recent adoption

30 days: +3 −2 ↑0

Version history

1
  1. v1.0.0 2 KB 30 Sep 2026
Description from the Workshop

TBS_ Lag neutralizer is a lightweight Arma Reforger server-performance utility designed for longer sessions where corpses and dropped items can accumulate over time. The mod extends the existing SCR_GarbageSystem instead of adding a separate cleanup system. When the active garbage system has already selected an entity for cleanup, LHS_ Lag neutralizer applies balanced maximum lifetimes: Corpses: up to 10 minutes Dropped inventory items: up to 3 minutes By reducing unnecessary stale entities, servers may have less simulation and replication work to manage during busy sessions. This can help reduce server-side stutters, improve stability over long play sessions, and make gameplay feel more responsive when entity buildup is the cause of the slowdown. TBS_ Lag neutralizer does not scan the world, run a constant per-frame loop, create another world system, or send extra network messages. It leaves vehicles, structures, containers, persistence systems, and entities without an active garbage-cleanup rule unchanged. This is intended as a server utility for public servers, roleplay servers, training sessions, and persistent missions with frequent combat or item drops. Load it after any other mod that overrides SCR_GarbageSystem, then test the final server mod order with your normal mission setup. Important: this mod cannot change a player’s internet route, guarantee lower measured ping, or force higher client FPS. Player hardware, video settings, server location, packet loss, mission scripts, and other mods still affect performance.