Lightweight server cleanup that limits stale corpse and dropped-item lifetimes to reduce long-session entity buildup.
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Servers
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Rating
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Busiest servers running it 0 in total
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Players on servers with it
daily, last 30 days
Details
- Author
- Only_Hollow
- Version
- 1.0.0
- Size
- 2 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 30 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A7B4B4212C3B409
Recent adoption
30 days: +3 −2 ↑0
- − Borealis Solutions | Semi-Realistic PMC | Discord.gg/KrPxWPdvfN 1.0.2 1w ago
- + Borealis Solutions | Semi-Realistic PMC | Discord.gg/KrPxWPdvfN 1.0.2 1w ago
- − [US][MX] Mundo Del Narco: La Capi (RP/PVP) 1.0.0 1w ago
- + [US][MX] Mundo Del Narco: La Capi (RP/PVP) 1.0.0 2w ago
- + WestLake RP Official | Beta Release 1.0.0 2w ago
Often used with
8Version history
1-
v1.0.0 2 KB 30 Sep 2026
Description from the Workshop
TBS_ Lag neutralizer is a lightweight Arma Reforger server-performance utility designed for longer sessions where corpses and dropped items can accumulate over time. The mod extends the existing SCR_GarbageSystem instead of adding a separate cleanup system. When the active garbage system has already selected an entity for cleanup, LHS_ Lag neutralizer applies balanced maximum lifetimes: Corpses: up to 10 minutes Dropped inventory items: up to 3 minutes By reducing unnecessary stale entities, servers may have less simulation and replication work to manage during busy sessions. This can help reduce server-side stutters, improve stability over long play sessions, and make gameplay feel more responsive when entity buildup is the cause of the slowdown. TBS_ Lag neutralizer does not scan the world, run a constant per-frame loop, create another world system, or send extra network messages. It leaves vehicles, structures, containers, persistence systems, and entities without an active garbage-cleanup rule unchanged. This is intended as a server utility for public servers, roleplay servers, training sessions, and persistent missions with frequent combat or item drops. Load it after any other mod that overrides SCR_GarbageSystem, then test the final server mod order with your normal mission setup. Important: this mod cannot change a player’s internet route, guarantee lower measured ping, or force higher client FPS. Player hardware, video settings, server location, packet loss, mission scripts, and other mods still affect performance.