ArmaDB

Game Master beacons (US/RU/FIA) for Conflict: AI teams of 8-12 capture bases in radio range, garrison, defend, replace losses and ride armed vehicles on their own. Any map.

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1

Servers

2

Rating

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Get it on the Workshop reforger.armaplatform.com/workshop/6A78308D4A98A4F4

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 19
Average players Low to peak in each bucket

Details

Author
ROGUE_D3viL_
Version
0.0.1
Size
31 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
28 Sep 2026
Updated
2 weeks ago
Workshop ID
6A78308D4A98A4F4

Recent adoption

30 days: +9 −8 ↑3

Version history

1
  1. v0.0.1 31 KB 28 Sep 2026
Description from the Workshop

Ready to paste into the description field: RES AI FIGHTER by RESURRECT Bring Conflict to life with AI that fights the war on its own. A Game Master places a spawn beacon, and from then on that side's AI capture, hold and defend bases with no orders needed. SPAWN BEACONS Three beacons: US, RU and FIA. Find them in the Game Master asset list (search "RES"). Place a beacon and it starts sending squads out. Move it and the spawn point follows. Delete it and its AI and vehicles go with it. A beacon lasts until you delete it. WHAT THE AI DO Attack: teams of 8–12 AI (fire teams and rifle squads) go for the bases inside their side's radio range, several bases at once. Capture: they clear the base and capture it themselves, with no player needed. Hand-over: after a capture, a garrison of 8+ AI is sent. The attack team holds the base until the garrison arrives, then moves on to the next base. Defend: friendly bases under attack get defenders straight away. Reinforce: losses are replaced right away, always in squads of 4 or more. Vehicles: squads heading to distant bases ride armed vehicles (US armed Humvee, RU/FIA armed UAZ), get out short of the target and assault on foot. Getting unstuck: squads that can't reach or capture a base give up and pick another one. SERVER-FRIENDLY No fixed AI cap by default. The number of AI follows server FPS: it grows while the server keeps up and stops when it struggles. Beacon AI stay active far from players so they can keep fighting. Players can't recruit beacon AI. GAME MASTER SETTINGS (right-click a beacon) Live status (AI count, squads) More / Fewer AI (optional fixed cap) Vehicles on/off Mode: Attack + Defend / Attack only / Defend only Pause / Resume reinforcements NOTES Needs a Conflict scenario. Works on any Conflict map, including community maps. Uses the game's own capture rules: radio range, outnumbering the defenders, and capture time. Adds nothing to Game Master config files, so it works alongside other Game Master mods.