Game Master beacons (US/RU/FIA) for Conflict: AI teams of 8-12 capture bases in radio range, garrison, defend, replace losses and ride armed vehicles on their own. Any map.
Players now
1
Servers
2
Rating
-
Subscribers
-
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- ROGUE_D3viL_
- Version
- 0.0.1
- Size
- 31 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A78308D4A98A4F4
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Required by
1Often used with
8Version history
1-
v0.0.1 31 KB 28 Sep 2026
Description from the Workshop
Ready to paste into the description field: RES AI FIGHTER by RESURRECT Bring Conflict to life with AI that fights the war on its own. A Game Master places a spawn beacon, and from then on that side's AI capture, hold and defend bases with no orders needed. SPAWN BEACONS Three beacons: US, RU and FIA. Find them in the Game Master asset list (search "RES"). Place a beacon and it starts sending squads out. Move it and the spawn point follows. Delete it and its AI and vehicles go with it. A beacon lasts until you delete it. WHAT THE AI DO Attack: teams of 8–12 AI (fire teams and rifle squads) go for the bases inside their side's radio range, several bases at once. Capture: they clear the base and capture it themselves, with no player needed. Hand-over: after a capture, a garrison of 8+ AI is sent. The attack team holds the base until the garrison arrives, then moves on to the next base. Defend: friendly bases under attack get defenders straight away. Reinforce: losses are replaced right away, always in squads of 4 or more. Vehicles: squads heading to distant bases ride armed vehicles (US armed Humvee, RU/FIA armed UAZ), get out short of the target and assault on foot. Getting unstuck: squads that can't reach or capture a base give up and pick another one. SERVER-FRIENDLY No fixed AI cap by default. The number of AI follows server FPS: it grows while the server keeps up and stops when it struggles. Beacon AI stay active far from players so they can keep fighting. Players can't recruit beacon AI. GAME MASTER SETTINGS (right-click a beacon) Live status (AI count, squads) More / Fewer AI (optional fixed cap) Vehicles on/off Mode: Attack + Defend / Attack only / Defend only Pause / Resume reinforcements NOTES Needs a Conflict scenario. Works on any Conflict map, including community maps. Uses the game's own capture rules: radio range, outnumbering the defenders, and capture time. Adds nothing to Game Master config files, so it works alongside other Game Master mods.