No one left behind. The medic's work matters. Note: ABT is in active testing. Settings and behaviour may still change.
Players now
0
Servers
1
Rating
-
Subscribers
-
2 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Cichy Laslo
- Version
- 0.1.3
- Size
- 47 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A732426AA12D66A
Recent adoption
30 days: +3 −1 ↑6
- + [NL/BE] KANONNENVOER.GG #1 | 24/7 PROCEDURAL COMBAT WW2 | PVPVE | DUTCH 0.1.3 1w ago
- − [NL/BE] KANONNENVOER.GG #1 | 24/7 PROCEDURAL COMBAT WW2 | PVPVE | DUTCH 0.1.3 1w ago
- + [NL/BE] KANONNENVOER.GG #1 | 24/7 PROCEDURAL COMBAT WW2 | PVPVE | DUTCH 0.1.3 1w ago
- ↑ Laslo Reforger Test Server 0.1.1 0.1.2 2w ago
- ↑ Laslo Reforger Test Server 0.1.0 0.1.1 2w ago
- ↑ Laslo Reforger Test Server 0.0.4 0.1.0 2w ago
- ↑ Laslo Reforger Test Server 0.0.3 0.0.4 2w ago
- ↑ Laslo Reforger Test Server 0.0.2 0.0.3 2w ago
- ↑ Laslo Reforger Test Server 0.0.1 0.0.2 2w ago
- + Laslo Reforger Test Server 0.0.1 2w ago
Often used with
8Version history
8-
v0.1.3 47 KB 28 Sep 2026
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v0.1.2 47 KB 28 Sep 2026
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v0.1.1 47 KB 28 Sep 2026
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v0.1.0 46 KB 28 Sep 2026
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v0.0.4 20 KB 28 Sep 2026
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v0.0.3 19 KB 28 Sep 2026
Description from the Workshop
Abandoned Body Takeover (ABT) keeps an unconscious soldier in the world when his player leaves him - by giving up (Respawn in the pause menu), quitting the game or losing connection. In vanilla that body simply disappears and the medic's work is lost. With ABT the body stays: it can be treated, carried and evacuated, and once stabilized another player of the same faction can respawn into it and continue the fight. No one is left behind. FEATURES AND BEHAVIOUR - Only unconscious characters are affected. A conscious player who leaves behaves as in vanilla. - Triggers: pause-menu Respawn while unconscious, quitting the game, connection loss. Kick and ban stay vanilla. - Giving up is still a death for the player, exactly as in vanilla: the suicide counts for score, XP and rank, and the respawn timer starts. Only the body stays alive. - An abandoned body stays unconscious even when healed. Enemies treat it as any other character. - The body appears in the deploy menu as "<name> (casualty)" for its own faction only. - The original owner has priority: during the server's reconnect window (slotReservationTimeout) only he sees and can use the body. A crashed player who reconnects in time gets his body back as in vanilla. - A body can be taken over only when stabilized - when the game would wake the character up. The new player wakes up at once. - Slot limit: the server slots are split equally between the playable factions. Living players + abandoned bodies of a faction never exceed its share. When a faction reaches its share, its new players can only deploy into its bodies ("Slots held by casualties"). A faction without bodies is never blocked. - Optional limits: maximum number of bodies per faction (the oldest body of that faction dies when the limit is reached) and maximum body age. A body that dies leaves a normal corpse. - ABT never changes health rules. Bleeding, damage and death follow vanilla, ACE or any other medical mod on the server. SERVER CONFIGURATION "missio...