Lightweight, fully event-driven cleanup of corpses, vehicle wrecks, dropped items, grenades and abandoned vehicles — configurable entirely in-game, no server restart needed.
Players now
197
Servers
27
Rating
-
Subscribers
-
214 downloads
Busiest servers running it 27 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- GSC Zeus
- Version
- 1.0.8
- Size
- 49 KB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 25 Sep 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6A7287FAEC5D0974
Recent adoption
30 days: +49 −23 ↑77
- + TOTAL OPEX TEST 1.0.24 18h ago
- − TOTAL OPEX TEST 1.0.24 19h ago
- − Testing Goathost 1.0.24 1d ago
- + |DRE|LA DERNIÈRE RÉSISTANCE EUROPÉENNE 1.0.24 1d ago
- − [SEA] REAPER CORE (PVE) - RSUD Community 1.0.24 1d ago
- + [SEA] REAPER CORE (PVE) - RSUD Community 1.0.24 1d ago
- − [SEA] REAPER CORE (PVE) - RSUD Community 1.0.24 2d ago
- + [EU]SurviveZimni A.I. Missions Zombies (TEST WIP) 1.0.24 2d ago
- − BR ArmaReforger Sure-fire 1.0.24 3d ago
- + BR ArmaReforger Sure-fire 1.0.24 3d ago
- + [MX] ESTILO CULIACAN RP 1.0.24 3d ago
- − [EU1] Task Force Umbra | Modern PVE | Al Hadra | HostedBy: TundraStudios 1.0.24 3d ago
Often used with
8Version history
9-
v1.0.8 49 KB 25 Sep 2026
Added Seeding Mode
-
v1.0.7 17 KB 25 Sep 2026
-
v1.0.6 17 KB 25 Sep 2026
-
v1.0.5 16 KB 25 Sep 2026
-
v1.0.4 16 KB 25 Sep 2026
-
v1.0.3 46 KB 25 Sep 2026
Description from the Workshop
GSC X TWS Garbage Collector A lightweight, performance-friendly battlefield cleanup system. No periodic world scans, no polling — everything is triggered by actual game events (death, destruction, item drop), so the cost is zero while nothing is happening. WHAT IT CLEANS • Corpses — dead characters, after a configurable lifetime • Vehicle wrecks — destroyed vehicles, after a configurable lifetime • Dropped items — loose weapons/gear on the ground, after a configurable lifetime • Grenades & smokes — removed only after a safety delay long enough for them to detonate or burn out, never touched while still active • Empty magazines — deleted instantly on drop, regardless of location • Abandoned vehicles — intact vehicles with nobody inside for a configurable duration (Conflict/Campaign only) SAFETY & CONFIGURATION • Everything is configurable live in-game via Editor → Scenario Properties → "GSC Garbage Collector" tab — no need to edit files or restart the server for most changes • Settings persist across mission changes and full server restarts (saved to a JSON config file) • A configurable minimum distance keeps anything from disappearing right in front of a player • Items dropped at a faction's main base are cleaned up instantly, since that area sees constant traffic • A prefab whitelist (edited via the JSON config, viewable in-game) permanently protects specific items/vehicles from ever being removed — useful for event vehicles, quest items, etc. PERFORMANCE Discovery and cleanup timing are both event-driven: each entity gets its own precise, one-shot removal timer set exactly to its configured lifetime. The only thing that runs periodically is the "abandoned vehicle" check (since that's a state, not a discrete event), and even that only sweeps a lightweight vehicle registry every few minutes. COMPATIBILITY Works with any game mode. The main-base and abandoned-vehicle features are Conflict/Campaign-specific and simply stay inactive on other game modes — no er...