ArmaDB

Hard Fights. Short Walks.

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3 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A6CD7026C053075

Busiest servers running it 1 in total

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Players on servers with it

daily, last 30 days

0 2 4 6 8 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 6
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Thornwire13
Version
1.0.0
Size
125.9 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
25 Sep 2026
Updated
3 weeks ago
Workshop ID
6A6CD7026C053075

Recent adoption

30 days: +2 −1 ↑12

Version history

1
  1. v1.0.0 125.9 MB 25 Sep 2026
Description from the Workshop

TNT CORE — TACTICAL NAP TIME Hard Fights. Short Walks. TNT Core is the custom faction and gameplay foundation being developed for the Tactical Nap Time community in Arma Reforger. Built around modern equipment, coordinated faction identities and intense combat, the project brings TNT's branding, camouflage, characters and gameplay configuration together. Three factions define the conflict: N.A.R.C. — Neutralization & Reconnaissance Corps, the NATO-aligned force; VENA, its Russian-aligned opposition; and The Black Dagger Front, an independent, drug-fueled guerrilla faction fighting for its own interests. Every class is being designed with a distinct appearance and a matching equipment set. Uniforms, helmets, carriers, backpacks and compatible accessories follow coordinated camouflage schemes, giving each role its own identity while keeping its faction recognizable. This approach extends to player characters, AI, reinforcements, vehicles and Game Master units. Development includes prepared weapon loadouts, compatible attachments, faction arsenals, night vision and Bacon Loadout Editor integration. Ordinary equipment and NVGs are intended to be available at Private, designated heavy weapons at Corporal, and optics reaching 40× magnification or higher at Lieutenant. AI development focuses on investigation, suppression, flanking, coordinated advances and reinforcements while preserving reliable Game Master control. Drone integration, scoring, kill attribution and navigation through supported trenches and buildings are also part of the project. Visual and gameplay work covers loading screens, flags, vehicle liveries, sound, lighting, explosions, fragmentation and ragdoll behavior, with multiplayer stability and console performance kept in view. TNT Core remains under active development. Features and compatibility changes are subject to implementation and testing. Third-party models, textures, scripts, sounds and systems remain the work of their original creators. TNT's co...