ArmaDB
Workshop mod

Arga Explosive Fuel Assets

by VulturARG · all their mods

Based in SH Explosive Fuel Assets. Gas cylinders explode from any bullet, fuel barrels, pallets and stations only from tracers or incendiaries, and all detonate from nearby explosions.

Players now

5

Servers

17

Rating

-

Subscribers

-

209 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A6ADA80E3924FC3

Busiest servers running it 17 in total

All servers

Players on servers with it

daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 35
Average players Low to peak in each bucket

Details

Author
VulturARG
Version
1.0.1
Size
1,006 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
21 Sep 2026
Updated
3 weeks ago
Workshop ID
6A6ADA80E3924FC3

Recent adoption

30 days: +27 −7 ↑4

Version history

3
  1. v1.0.1 1,006 KB 23 Sep 2026

    Updated the Workshop summary and added a full description of the changes.

  2. v1.0.0 1,006 KB 21 Sep 2026
  3. v0.0.1 937 KB 21 Sep 2026
Description from the Workshop

A rebalanced version of SH Explosive Fuel Assets that makes fuel-related props explode in a more realistic and predictable way. Damage values were calibrated in-game from measured 5.56 hit counts instead of nominal ammo values. WHAT CHANGED Pressurized gas (explodes from any bullet) - Small gas cylinders (GasTank_01): ~5 hits. - Large gas cylinders (GasTank_02): ~10 hits. - Gas welder: ~10 hits. Its vanilla damage threshold was removed, so regular rounds now affect it. Liquid fuel (only tracer or incendiary rounds) - Fuel barrels: ~10 tracer hits. Regular ball ammo does nothing. - Fuel pallets (including camo US/USSR and cluttered variants): ~10 tracer hits. - Fuel stations: ~10 tracer hits. The leftover wreck prefab is no longer spawned after the explosion. Left vanilla - Empty metal barrels and jerrycans keep their vanilla behavior. Explosions and chain reactions - All fuel props also react to nearby explosions: grenades, explosives, HE rounds and shrapnel damage them heavily, regardless of ammo type. - An exploding barrel or pallet can set off other fuel props around it, causing chain reactions. NOTES - Overrides vanilla prefabs, so it works on any map and with existing scenarios. - Hit counts are approximate and measured with 5.56 ammo; heavier calibers will need fewer hits. Credits: original SH Explosive Fuel Assets mod by its author(s).