Based in SH Explosive Fuel Assets. Gas cylinders explode from any bullet, fuel barrels, pallets and stations only from tracers or incendiaries, and all detonate from nearby explosions.
Players now
5
Servers
17
Rating
-
Subscribers
-
209 downloads
Busiest servers running it 17 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- VulturARG
- Version
- 1.0.1
- Size
- 1,006 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 21 Sep 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6A6ADA80E3924FC3
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Required by
16Often used with
8Version history
3-
v1.0.1 1,006 KB 23 Sep 2026
Updated the Workshop summary and added a full description of the changes.
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v1.0.0 1,006 KB 21 Sep 2026
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v0.0.1 937 KB 21 Sep 2026
Description from the Workshop
A rebalanced version of SH Explosive Fuel Assets that makes fuel-related props explode in a more realistic and predictable way. Damage values were calibrated in-game from measured 5.56 hit counts instead of nominal ammo values. WHAT CHANGED Pressurized gas (explodes from any bullet) - Small gas cylinders (GasTank_01): ~5 hits. - Large gas cylinders (GasTank_02): ~10 hits. - Gas welder: ~10 hits. Its vanilla damage threshold was removed, so regular rounds now affect it. Liquid fuel (only tracer or incendiary rounds) - Fuel barrels: ~10 tracer hits. Regular ball ammo does nothing. - Fuel pallets (including camo US/USSR and cluttered variants): ~10 tracer hits. - Fuel stations: ~10 tracer hits. The leftover wreck prefab is no longer spawned after the explosion. Left vanilla - Empty metal barrels and jerrycans keep their vanilla behavior. Explosions and chain reactions - All fuel props also react to nearby explosions: grenades, explosives, HE rounds and shrapnel damage them heavily, regardless of ammo type. - An exploding barrel or pallet can set off other fuel props around it, causing chain reactions. NOTES - Overrides vanilla prefabs, so it works on any map and with existing scenarios. - Hit counts are approximate and measured with 5.56 ammo; heavier calibers will need fewer hits. Credits: original SH Explosive Fuel Assets mod by its author(s).