ArmaDB

BetterAIBases procedurally decorates enemy-held Conflict bases with full defensive layouts, AI garrisons, and dynamic trench networks — turning empty capture points into real, fought-over strongholds.

Players now

6

Servers

9

Rating

100%

8 votes

Subscribers

-

998 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A6910944BEC1D45

Busiest servers running it 9 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 42
Average players Low to peak in each bucket

Details

Author
BZTE
Version
1.0.0
Size
162 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
24 Sep 2026
Updated
2 weeks ago
Workshop ID
6A6910944BEC1D45

Recent adoption

30 days: +70 −60 ↑3

Version history

11
  1. v1.0.0 162 KB 26 Sep 2026

    Full Release

  2. v0.0.10 162 KB 26 Sep 2026
  3. v0.0.9 161 KB 24 Sep 2026
  4. v0.0.8 161 KB 24 Sep 2026
  5. v0.0.7 142 KB 24 Sep 2026
  6. v0.0.6 142 KB 24 Sep 2026
Description from the Workshop

BetterAIBases automatically dresses up every enemy-controlled Conflict base with a layered defensive layout, generated deterministically from the base's own position so each base looks the same across restarts unless a player changes it. What it adds to each base: A sandbag and barbed-wire perimeter with bunkers, wrapped around the command tent Camp clutter — ammo crates, camo nets, radios, antennas — scattered through the interior An outer defense ring of checkpoints, guard towers, MG nests, and battle-damaged ruins A rubble ring and scattered vehicle wrecks further out for atmosphere Garrisoned AI at bunkers, guard towers, MG nests, and AA guns A fully procedural trench network — straight runs, corners, T-junctions, and bunkers — that avoids roads, runways, and the coastline, complete with AI patrols that spawn in, move into position, and are given a defend order for the whole network Player interaction: Hold your entrenching tool near any prop to dismantle it Use the "Clear Enemy Encampment" action at a base's flag or radio to wipe out an entire base in one go Persistence: removed props and stood-down garrisons stay gone through in-session redecoration, with true persistence across dedicated server restarts. Credits: Huge thanks to Dicentriks_, creator of the Trenches addon, whose trench pieces make the entire trench-network system in this mod possible. Go check out their work on the Workshop.