BetterAIBases procedurally decorates enemy-held Conflict bases with full defensive layouts, AI garrisons, and dynamic trench networks — turning empty capture points into real, fought-over strongholds.
Players now
6
Servers
9
Rating
100%
8 votes
Subscribers
-
998 downloads
Busiest servers running it 9 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- BZTE
- Version
- 1.0.0
- Size
- 162 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 24 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A6910944BEC1D45
Recent adoption
30 days: +70 −60 ↑3
- + |DRE|LA DERNIÈRE RÉSISTANCE EUROPÉENNE 1.0.0 2h ago
- − [NA] Vidya Cold War Conflict Everon PvE|discord.gg/TQurCwEKdr 1.0.0 14h ago
- + [NA] Vidya Cold War Conflict Everon PvE|discord.gg/TQurCwEKdr 1.0.0 14h ago
- − Hellzone Hardcore Autonomous PvE Forever Loadouts/No Rank :) 1.0.0 1d ago
- + SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.0 1d ago
- + LOFConflict PvE 1.0.0 1d ago
- + Hellzone Hardcore Autonomous PvE Forever Loadouts/No Rank :) 1.0.0 1d ago
- − SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.0 2d ago
- + SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.0 2d ago
- − SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.0 2d ago
- + SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.0 2d ago
- + muthur 1.0.0 2d ago
Requires
1Required by
2Often used with
8Version history
11-
v1.0.0 162 KB 26 Sep 2026
Full Release
-
v0.0.10 162 KB 26 Sep 2026
-
v0.0.9 161 KB 24 Sep 2026
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v0.0.8 161 KB 24 Sep 2026
-
v0.0.7 142 KB 24 Sep 2026
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v0.0.6 142 KB 24 Sep 2026
Description from the Workshop
BetterAIBases automatically dresses up every enemy-controlled Conflict base with a layered defensive layout, generated deterministically from the base's own position so each base looks the same across restarts unless a player changes it. What it adds to each base: A sandbag and barbed-wire perimeter with bunkers, wrapped around the command tent Camp clutter — ammo crates, camo nets, radios, antennas — scattered through the interior An outer defense ring of checkpoints, guard towers, MG nests, and battle-damaged ruins A rubble ring and scattered vehicle wrecks further out for atmosphere Garrisoned AI at bunkers, guard towers, MG nests, and AA guns A fully procedural trench network — straight runs, corners, T-junctions, and bunkers — that avoids roads, runways, and the coastline, complete with AI patrols that spawn in, move into position, and are given a defend order for the whole network Player interaction: Hold your entrenching tool near any prop to dismantle it Use the "Clear Enemy Encampment" action at a base's flag or radio to wipe out an entire base in one go Persistence: removed props and stood-down garrisons stay gone through in-session redecoration, with true persistence across dedicated server restarts. Credits: Huge thanks to Dicentriks_, creator of the Trenches addon, whose trench pieces make the entire trench-network system in this mod possible. Go check out their work on the Workshop.