ArmaDB

Deploy AI reinforcements instantly, on foot, by vehicle or helicopter. Command your fireteam, mark landing zones and coordinate extraction.

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0

Servers

1

Rating

100%

4 votes

Subscribers

-

166 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A6157000D4FB559

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 4
Average players Low to peak in each bucket

Details

Author
MrNET247
Version
1.0.10
Size
381 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
16 Sep 2026
Updated
3 weeks ago
Workshop ID
6A6157000D4FB559

Recent adoption

30 days: +8 −7 ↑11

Version history

11
  1. v1.0.10 381 KB 19 Sep 2026
  2. v1.0.9 381 KB 19 Sep 2026
  3. v1.0.8 379 KB 19 Sep 2026
  4. v1.0.7 379 KB 19 Sep 2026
  5. v1.0.6 379 KB 19 Sep 2026
  6. v1.0.5 378 KB 18 Sep 2026
Description from the Workshop

Reinforce your squad. Command the fireteam. Coordinate extraction. BattleCorp.Net QRF brings AI reinforcements to your commanding menu, with multiple insertion methods, faction-based troops, transport coordination and squad radio updates. CHOOSE YOUR INSERTION • Instant — deploy a fireteam in formation behind your position, with checks for nearby obstacles. • Foot — call reinforcements from friendly, operational living quarters. • Drive — troops muster at base, board transport and move to your location. • Air — request helicopter insertion and mark the landing zone with red smoke or the Mark LZ command. Available insertion methods depend on server policy, friendly facilities and faction transport. TAKE COMMAND On arrival, reinforcements join your squad’s AI command group and respond to your orders. Radio reports keep you informed through staging, departure, movement, arrival and extraction. BRING THEM HOME Dismiss your fireteam when its task is complete. Foot, vehicle and helicopter deployments extract using their assigned method and return to their dispatch base. Available transport can divert for pickup, while configurable on-station limits support automatic extraction. Instant fireteams are removed on dismissal without generating a combat death. OPERATIONAL FEATURES • Configurable fireteam size and faction-based troop selection. • Transport selection with passenger-capacity checks. • Landing-zone marking and pickup coordination. • Optional supply costs drawn from the dispatch base. • Configurable request permissions, rank requirements and cooldowns. • Concurrent fireteam limits per squad and faction. • Integration with Uplink’s optional named AI roster and persistent progression. REQUIREMENTS Requires BattleCorp.Net — Uplink. Foot, Drive and Air operations require suitable friendly Conflict/Campaign facilities. Vehicle and helicopter deployment also require appropriate faction transport. Do not load another version of AI Fireteam Spawner alongside...