REAPER Improved AI is a small, standalone AI enhancement for Arma Reforger. It improves combat reactions, movement, cover usage, building defense, grenade handling and group coordination....
Players now
116
Servers
272
Rating
92%
51 votes
Subscribers
-
8,056 downloads
Busiest servers running it 272 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- r34p3r
- Version
- 1.0.1
- Size
- 161 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 18 Sep 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6A5D2DE1B3F96D7F
Recent adoption
30 days: +719 −436 ↑92
- + calc 1.0.1 18m ago
- − T.s.S Operations 1.0.1 1h ago
- + [TH] DICKSON Operation RUBBER RAIN Supported By 44th TID 1.0.1 2h ago
- + Zeus Server 1.0.1 2h ago
- + [ EU//ESP ] [ UrSuS ] [ TIERRA HOSTIL ] [ PC, PS, XBOX ]https://discord.gg/PRjGDB853 1.0.1 3h ago
- + [SEA] REAPER CORE (PVE) - RSUD Community 1.0.1 3h ago
- − [TH] DICKSON Operation RUBBER RAIN Supported By 44th TID 1.0.1 3h ago
- + UrSuS testeo 1.0.1 4h ago
- + TEST SIX ONE SIX 1.0.1 4h ago
- − [PVE/BRAZIL] Balllaz Zone | PS5/PC/XBOX | youtube.com/@balllaz 1.0.1 4h ago
- − Ghost Recon 1.0.1 5h ago
- − [SEA] REAPER CORE (PVE) - RSUD Community 1.0.1 6h ago
Required by
25Often used with
8Version history
2-
v1.0.1 161 KB 21 Sep 2026
- Fix: AI units now immediately engage visible enemies within 80 metres instead of prioritizing cover or remaining hidden while suppressed - Fix: AI groups now dismount from unarmed transport vehicles when the vehicle takes hostile weapon damage or the driver becomes incapacitated - Fix: AI operators now leave static weapons when a nearby or directly attacking threat is outside the weapon’s aiming limits
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v1.0.0 158 KB 18 Sep 2026
Description from the Workshop
Key Features - Improved reactions to incoming and distant gunfire - Exposed soldiers actively search for nearby lateral cover - Coordinated fire-and-movement tactics with separate moving and covering elements - Support weapons remain in covering positions longer - Increased use of enterable buildings and authored interior combat positions - Controlled distribution between interior and exterior cover to prevent entire groups from crowding into one building - Combat cover positions are released after 150 seconds so units do not camp one location indefinitely - A minimum spacing between occupied cover positions reduces unit stacking - Improved Defend behavior using observation, gate and cover positions - Upright combat movement instead of constantly moving while crouched - More intelligent frag grenade usage against covered targets and clustered enemies - Group-wide grenade coordination and cooldowns - Empty soldiers search nearby casualties for compatible, non-empty magazines - Ammunition recovery is limited to three magazines per visit and restores the matching firearm - Defensive smoke usage after casualties or leader loss - Smoke grenades are avoided inside occupied buildings - Temporary morale effects after casualties, heavy pressure or leader incapacitation - Reduced fire rate while a group is shaken, followed by gradual recovery - Improved medic coordination with fewer duplicate treatment attempts - Non-critical treatment may be delayed under extreme threat - Distant sound investigations are limited to one fireteam instead of attracting the entire group - AI can close ordinary doors after passing through them - Door closing respects nearby followers, vehicles and blocked doorways - Stuck soldiers can toggle a nearby door to clear their path - Player-issued commands receive maximum priority and override autonomous cover relocation - Improved vehicle and helicopter boarding behavior - Fixes a Vanilla AI boarding activity lifecycle issue Performance The mod is des...