ArmaDB

REAPER Improved AI is a small, standalone AI enhancement for Arma Reforger. It improves combat reactions, movement, cover usage, building defense, grenade handling and group coordination....

Players now

116

Servers

272

Rating

92%

51 votes

Subscribers

-

8,056 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A5D2DE1B3F96D7F

Busiest servers running it 272 in total

All servers

Players on servers with it

daily, last 30 days

0 80 160 240 320 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 235
Average players Low to peak in each bucket

Details

Author
r34p3r
Version
1.0.1
Size
161 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
18 Sep 2026
Updated
3 weeks ago
Workshop ID
6A5D2DE1B3F96D7F

Recent adoption

30 days: +719 −436 ↑92

Version history

2
  1. v1.0.1 161 KB 21 Sep 2026

    - Fix: AI units now immediately engage visible enemies within 80 metres instead of prioritizing cover or remaining hidden while suppressed - Fix: AI groups now dismount from unarmed transport vehicles when the vehicle takes hostile weapon damage or the driver becomes incapacitated - Fix: AI operators now leave static weapons when a nearby or directly attacking threat is outside the weapon’s aiming limits

  2. v1.0.0 158 KB 18 Sep 2026
Description from the Workshop

Key Features - Improved reactions to incoming and distant gunfire - Exposed soldiers actively search for nearby lateral cover - Coordinated fire-and-movement tactics with separate moving and covering elements - Support weapons remain in covering positions longer - Increased use of enterable buildings and authored interior combat positions - Controlled distribution between interior and exterior cover to prevent entire groups from crowding into one building - Combat cover positions are released after 150 seconds so units do not camp one location indefinitely - A minimum spacing between occupied cover positions reduces unit stacking - Improved Defend behavior using observation, gate and cover positions - Upright combat movement instead of constantly moving while crouched - More intelligent frag grenade usage against covered targets and clustered enemies - Group-wide grenade coordination and cooldowns - Empty soldiers search nearby casualties for compatible, non-empty magazines - Ammunition recovery is limited to three magazines per visit and restores the matching firearm - Defensive smoke usage after casualties or leader loss - Smoke grenades are avoided inside occupied buildings - Temporary morale effects after casualties, heavy pressure or leader incapacitation - Reduced fire rate while a group is shaken, followed by gradual recovery - Improved medic coordination with fewer duplicate treatment attempts - Non-critical treatment may be delayed under extreme threat - Distant sound investigations are limited to one fireteam instead of attracting the entire group - AI can close ordinary doors after passing through them - Door closing respects nearby followers, vehicles and blocked doorways - Stuck soldiers can toggle a nearby door to clear their path - Player-issued commands receive maximum priority and override autonomous cover relocation - Improved vehicle and helicopter boarding behavior - Fixes a Vanilla AI boarding activity lifecycle issue Performance The mod is des...