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2HGZ-AIBuildsStuff Lets a Game Master order AI squads to build fortifications and infrastructure, instead of spawning structures instantly.

Players now

17

Servers

16

Rating

100%

20 votes

Subscribers

-

856 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A5D275C7A0C6BF0

Busiest servers running it 16 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 57
Average players Low to peak in each bucket

Details

Author
domagoj91
Version
1.0.0
Size
26 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
16 Sep 2026
Updated
4 weeks ago
Workshop ID
6A5D275C7A0C6BF0

Recent adoption

30 days: +57 −39 ↑0

Version history

1
  1. v1.0.0 26 KB 16 Sep 2026
Description from the Workshop

2HGZ-AIBuildsStuff Lets a Game Master order AI squads to build fortifications and infrastructure, instead of spawning structures instantly. Select one or more AI squads. Right-click and choose Build. Pick a structure from a radial menu with thumbnails. Place its ghost like any GM object. The soldiers walk to the site, take out entrenching tools and dig until the structure is finished. You can queue several sites per squad, and they work through them in order. The build list is generated from everything the GM can place and filtered to military content: fortifications, emplacements, minefields, walls, compositions and military structures. Useful infrastructure such as bridges and piers is included too. Build time scales with the structure and the number of workers. Small props go up in seconds. A bridge segment takes a team of 4 about 20 minutes, 10 with 8 builders. Standalone: no vanilla configs are overridden, so it won't conflict with other mods. Multiplayer-safe: all construction runs on the server, and players who join mid-game see sites already under construction. GM-only feedback: everyone sees the ghost structure, but only the Game Master sees progress bars and notifications.