Configurable combat stress with breathing, camera motion, aim sway and slower stamina recovery. Take cover and rest to recover. Optional panic preserves player control. By Lucid & Hollow Studios.
Players now
0
Servers
3
Rating
100%
3 votes
Subscribers
-
181 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Only_Hollow
- Version
- 0.1.2
- Size
- 169 KB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 13 Sep 2026
- Updated
- 1 week ago
- Workshop ID
- 6A5AF52D109EFC48
Recent adoption
30 days: +11 −11 ↑2
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- − WestLake RP Official | Beta Release 0.1.1 2w ago
Often used with
8Version history
3-
v0.1.2 169 KB 5 Oct 2026
-
v0.1.1 815 KB 13 Sep 2026
-
v0.1.0 815 KB 13 Sep 2026
Description from the Workshop
Hollows_Combat Stress — A gameplay-focused combat-stress addon for Arma Reforger. Incoming fire and nearby danger build pressure; taking cover and resting help your character settle again. FEATURES - Stress from nearby gunfire, explosions, damage, suppression and witnessing squadmates go down. - Three configurable stress tiers with breathing cues, subtle camera motion, temporary weapon sway and reduced stamina recovery. - Gradual out-of-combat recovery and faster recovery in authored rest areas. - Optional panic/freeze-lite settling effects, disabled by default. Movement, aiming, firing and interaction remain available. - Server-controlled thresholds, gain/decay rates, effect switches, spawn grace and immunity/exclusion options. - No added gore or graphic injury effects. SETUP Load the addon on the server and all clients alongside your scenario. Standard Reforger character controllers are extended automatically. Copy Config/LHS_CombatStress.json from the source package to the server profile root as LHS_CombatStress.json to customize it. Scenario authors can place Prefabs/WestLake/RestArea.et or attach WLC_RestAreaComponent to an empty entity. WLC_ImmunityComponent excludes a character. Custom weapons that replace stock shot callbacks or aiming modifiers may need an adapter. MULTIPLAYER DESIGN The server owns stress and tier state. Existing character replication carries current effect settings; the owning player applies local audio/camera presentation and the engine's owner-side stamina adjustment. No client RPC accepts arbitrary stress gains. VERSION 0.1.0 — INITIAL DEVELOPMENT RELEASE Compiled with Reforger 1.8.0.13. Nineteen native-engine checks passed, including logic and resource loading. Live dedicated-server, join-in-progress and mod-stack compatibility testing is still required. Test with your scenario before production use. Suppression is a cover-tested straight-line shot estimate, not a full ballistic/ricochet simulation. Tunnel-vision post-processi...