ArmaDB

Configurable combat stress with breathing, camera motion, aim sway and slower stamina recovery. Take cover and rest to recover. Optional panic preserves player control. By Lucid & Hollow Studios.

Players now

0

Servers

3

Rating

100%

3 votes

Subscribers

-

181 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A5AF52D109EFC48

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 10
Average players Low to peak in each bucket

Details

Author
Only_Hollow
Version
0.1.2
Size
169 KB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
13 Sep 2026
Updated
1 week ago
Workshop ID
6A5AF52D109EFC48

Recent adoption

30 days: +11 −11 ↑2

Version history

3
  1. v0.1.2 169 KB 5 Oct 2026
  2. v0.1.1 815 KB 13 Sep 2026
  3. v0.1.0 815 KB 13 Sep 2026
Description from the Workshop

Hollows_Combat Stress — A gameplay-focused combat-stress addon for Arma Reforger. Incoming fire and nearby danger build pressure; taking cover and resting help your character settle again. FEATURES - Stress from nearby gunfire, explosions, damage, suppression and witnessing squadmates go down. - Three configurable stress tiers with breathing cues, subtle camera motion, temporary weapon sway and reduced stamina recovery. - Gradual out-of-combat recovery and faster recovery in authored rest areas. - Optional panic/freeze-lite settling effects, disabled by default. Movement, aiming, firing and interaction remain available. - Server-controlled thresholds, gain/decay rates, effect switches, spawn grace and immunity/exclusion options. - No added gore or graphic injury effects. SETUP Load the addon on the server and all clients alongside your scenario. Standard Reforger character controllers are extended automatically. Copy Config/LHS_CombatStress.json from the source package to the server profile root as LHS_CombatStress.json to customize it. Scenario authors can place Prefabs/WestLake/RestArea.et or attach WLC_RestAreaComponent to an empty entity. WLC_ImmunityComponent excludes a character. Custom weapons that replace stock shot callbacks or aiming modifiers may need an adapter. MULTIPLAYER DESIGN The server owns stress and tier state. Existing character replication carries current effect settings; the owning player applies local audio/camera presentation and the engine's owner-side stamina adjustment. No client RPC accepts arbitrary stress gains. VERSION 0.1.0 — INITIAL DEVELOPMENT RELEASE Compiled with Reforger 1.8.0.13. Nineteen native-engine checks passed, including logic and resource loading. Live dedicated-server, join-in-progress and mod-stack compatibility testing is still required. Test with your scenario before production use. Suppression is a cover-tested straight-line shot estimate, not a full ballistic/ricochet simulation. Tunnel-vision post-processi...