ArmaDB

A self-contained cannabis growing and consumption system for Arma Reforger.

Players now

10

Servers

34

Rating

89%

9 votes

Subscribers

-

1,672 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A5AB6991AF3656D

Busiest servers running it 34 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 141
Average players Low to peak in each bucket

Details

Author
AMelsom
Version
1.0.17
Size
56.4 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
13 Sep 2026
Updated
2 weeks ago
Workshop ID
6A5AB6991AF3656D

Recent adoption

30 days: +129 −105 ↑95

Version history

12
  1. v1.0.17 56.4 MB 25 Sep 2026

    Hotfix: - Fixed a bug where if one player starts smoking, everyone on the server lights one too (For the homies)

  2. v1.0.16 56.4 MB 25 Sep 2026
  3. v1.0.15 56.4 MB 25 Sep 2026
  4. v1.0.14 56.8 MB 24 Sep 2026
  5. v1.0.13 56.8 MB 24 Sep 2026
  6. v1.0.12 56.8 MB 24 Sep 2026
Description from the Workshop

Grow, harvest and smoke cannabis in Arma Reforger. A full plant-to-consume gameplay loop that plugs into any scenario. Features: - Planting, growing, harvesting cannabis plants - Different types of strains (Sativa & Indica) - Rollable and smokable joints All items can be grabbed from the CIV arsenal. How to grow: 1. Put an empty pot on the ground 2. With any shovel in hand fill the pot with dirt 3. With a seedpacket in hand, plant the seed 4. Wait for growth cycle to finish 5. Harvest cannabis (Plant will be harvested with a random amount of buds between 3-7) How to smoke: 1. Hold a cannabis bud in hand and inspect it 2. Use action "Roll joint" 3. Inspect the joint you made and use action "Smoke joint" to smoke. 4. Smoke animation with joint will play Growth: Default in-game hours per stage: - Seedling → Vegetative: 6 in-game hours - Vegetative → Mature: 8 in-game hours For modders: - Self-contained - Server-authoritative — all growth and harvest actions run on the server and replicate to clients. - Integration friendly — every gameplay number is a prefab attribute, and there's a documented set of prefabs / components / actions you can reference from other mods Support: Report issues, request features, or ask integration questions on https://melsom.dev/arma-reforger/growing-weed Contribute: I am looking for contributers. Check out https://melsom.dev/ to get in contact and work with me Credits: Models: - Sativa & Indica Seedpackets - Melsom - Cannabis plant meshes and textures — "Cannabis Growth Stages Pack — Sativa and Indica" from CGTrader - Terracotta clay pot — "Terracotta Pots" pack from Sketchfab. - Cannabis bud mesh — "Weed Nug" by Skyler Young - Hand rolled joint - "Cannabis Joints" by 3D Crackhouse - Scripts, integration, and packaging — Melsom. Licenses: https://creativecommons.org/licenses/by/4.0/