ArmaDB

Server-side Conflict tweaks: day/night speed, fuel use, supplies, GM budget, rank unlocks, radio range, respawn timer, bleeding & regen - all through one JSON config, no restart required.

Players now

1

Servers

8

Rating

-

Subscribers

-

97 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A57672A13E25954

Busiest servers running it 8 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 26
Average players Low to peak in each bucket

Details

Author
Sk0r91
Version
1.0.10
Size
21 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
13 Sep 2026
Updated
4 weeks ago
Workshop ID
6A57672A13E25954

Recent adoption

30 days: +41 −24 ↑3

Version history

11
  1. v1.0.10 21 KB 18 Sep 2026
  2. v1.0.9 17 KB 15 Sep 2026
  3. v1.0.8 17 KB 15 Sep 2026
  4. v1.0.7 16 KB 15 Sep 2026
  5. v1.0.6 16 KB 15 Sep 2026
  6. v1.0.5 14 KB 15 Sep 2026
Description from the Workshop

Campaign Tweaks gives server admins an easy way to fine-tune Conflict without touching a single script. Everything is controlled through one JSON config file that gets created automatically the first time the mission runs, and thanks to a built-in auto-reload you don't need to restart the server every time you change something. What you can adjust: Day and night speed - set separate multipliers for how fast time passes during the day and at night. Fuel consumption - a global multiplier for how quickly every vehicle burns fuel. Supplies - how much comes in and how often, applied campaign-wide to regular bases and per-base for supply hubs. GM budget - remove the Game Master editor's placement budget limits entirely, so you're never blocked from spawning what you need. Covers everything - AI, vehicles, props, waypoints, and Arsenals/respawn points/mission objectives. Rank override - every player counts as the highest rank for Arsenal purchases, building construction, and vehicle spawning, regardless of their actual rank. Real ranks and promotions are untouched - only what you're allowed to buy, build, and spawn changes. Radio range - two separate values: a base's own built-in range, and the extra range a relay antenna adds once it's built. There's also an optional in-game debug sphere so you can actually see the range you've set instead of guessing. Respawn timer - how long players wait after dying before they can spawn again. Bleeding and regeneration - multipliers for how fast characters bleed and how fast they heal. Auto-reload - the config file gets re-read and re-applied automatically on an interval you choose, so changes reach the running mission (including bases and antennas already in place) without a restart. Every setting can be turned on or off individually, and each one has its own debug logging switch, so you only see log output for whatever you're currently tweaking instead of everything at once. The config file lives at: $profile:QoL Sk0r/Cam...