ArmaDB

Warfare AI limit

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100 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A56D99E9C915DE3

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Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct Samples cover about 13% of this period peak 1
Average players Low to peak in each bucket Only 4 daily samples so far: no two are adjacent, so there is no line yet

Details

Author
Betcon
Version
2.0.3
Size
25 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
11 Sep 2026
Updated
1 month ago
Workshop ID
6A56D99E9C915DE3

Recent adoption

30 days: +2 −2 ↑0

Version history

10
  1. v2.0.3 25 KB 14 Sep 2026
  2. v2.0.2 24 KB 14 Sep 2026
  3. v2.0.1 20 KB 14 Sep 2026
  4. v1.0.21 12 KB 14 Sep 2026
  5. v1.0.20 19 KB 14 Sep 2026
  6. v1.0.19 18 KB 14 Sep 2026
Description from the Workshop

ORCA WARFARE Limiter v2.1 WARFARE環境向けの軽量化・戦闘集中化MODです。 マップ全域にAIが広がりすぎる状態を抑えつつ、プレイヤーが前線で戦闘を楽しめるように調整します。 主な機能は以下のとおりです。 同時に有効になるObjective / Taskを最大2つに制限 Objective周辺の敵AIは比較的多めに維持 CounterAttack AIを抑制 通常Base AIを抑制 Patrol AIは完全には消さず、プレイヤーや前線周辺で遭遇できる程度に維持 遠方の不要なAIはDynamic Despawnで削減 前線に戦闘を集中させ、サーバー負荷を抑える構成 EVS、AI Using Stingersなどの外部AI MODには直接干渉しません v2.1 設定 Maximum Objectives: 2 Objective AI Density: 40% CounterAttack Density: 10% Patrol Density: 12% Base AI Density: 8% Objective AI Keep Distance: 約1300m Patrol Keep Distance: 約900m 推奨サーバー設定 "operating": { "aiLimit": 60, "disableAI": false } 推奨ロード順 WARFARE_CORE WARFARE - VANILLA ORCA WARFARE Limiter v2.1 このMODの目的は、 **「マップ全体に大量のAIを常駐させる」のではなく、「2つの前線目標周辺に戦闘を集中させ、移動中にも少量の巡回AIと遭遇できる環境を作る」**ことです。 English ORCA WARFARE Limiter v2.1 A lightweight performance and combat-focus addon designed for WARFARE scenarios. The goal of this mod is to reduce unnecessary AI activity across the entire map while keeping combat concentrated around active frontline objectives. Main Features Limits active Objectives / Tasks to a maximum of 2 Keeps higher enemy AI density around active Objectives Reduces CounterAttack AI Reduces standard Base AI Keeps a limited amount of Patrol AI active so players can still encounter enemies while moving around the frontline Uses Dynamic Despawn to remove unnecessary AI far away from players Focuses combat around active frontline areas to reduce server load Does not directly modify external AI mods such as EVS or AI Using Stingers v2.1 Settings Maximum Objectives: 2 Objective AI Density: 40% CounterAttack Density: 10% Patrol Density: 12% Base AI Density: 8% Objective AI Keep Distance: approx. 1300m Patrol Keep Dista...