WIP All Credit to Northwood for their assets!
Players now
0
Servers
4
Rating
100%
1 votes
Subscribers
-
142 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Null Mandate O5
- Version
- 1.0.7
- Size
- 1.60 GB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 12 Sep 2026
- Updated
- 1 week ago
- Workshop ID
- 6A54F1131515E7FD
Recent adoption
30 days: +15 −15 ↑3
- − Teletubby Planet 1.0.7 1d ago
- + Teletubby Planet 1.0.7 1d ago
- + CAZs Cave 1.0.7 2d ago
- + Sun 1.0.7 3d ago
- − DarkinSeoul 1.0.7 4d ago
- + def not USSOCOM 1.0.7 4d ago
- ↑ NMSCP 1.0.6 1.0.7 5d ago
- + DarkinSeoul 1.0.7 1w ago
- − ^Wolfpack Security Unit 1.0.7 1w ago
- − DarkinSeoul 1.0.7 1w ago
- ↑ DarkinSeoul 1.0.6 1.0.7 1w ago
- + ^Wolfpack Security Unit 1.0.7 1w ago
Required by
3Often used with
8Version history
8-
v1.0.7 1.60 GB 7 Oct 2026
-
v1.0.6 1.60 GB 1 Oct 2026
-
v1.0.5 1.61 GB 21 Sep 2026
-
v1.0.4 1.23 GB 13 Sep 2026
-
v1.0.3 1.23 GB 13 Sep 2026
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v1.0.2 1.23 GB 13 Sep 2026
Description from the Workshop
A modular SCP Foundation site for Arma Reforger, built to be assembled room by room in the World Editor. Every system is server authoritative and replicates to clients. CREDITS All art assets, models, textures and environment audio are the work of Northwood Studios, the developers of SCP: Secret Laboratory. This mod ports their work into Enfusion and adds the gameplay systems below. Full credit for the look of this site goes to Northwood Studios. SCP Foundation content is released under CC BY-SA 3.0. ROOMS 36 modular room prefabs, 15 Light Containment and 21 Heavy Containment. Corridors, crossings, curves and checkpoints, plus containment chambers and support rooms including SCP-079, SCP-096, SCP-106, SCP-173, SCP-914, SCP-939, the server room, test chamber, Micro HID room, incinerator and the pipe and maintenance sections. Rooms are centred on their own footprint with the entrance floor at zero, so pieces snap together edge to edge on a 15.2 metre grid. DOORS AND ACCESS Functional door types: Light Containment sliding doors, Heavy Containment doors, Entrance Zone doors, containment gates, the SCP-939 blast door, and a Heavy Containment bulkhead that splits down the middle and drives its pistons out to the sides. Zone checkpoints run both doors from a single button. 13 keycards covering the full clearance range, from Janitor to O5, plus 20 clearance locked door variants that check them. A hacking tool can force a door, with per-door difficulty. Door keypads show the action they offer: OPEN, CLOSE, NO POWER, or LOCKDOWN. POWER Each zone runs on its own grid with a breaker players can throw. Cutting power kills the lights, drops the room to red emergency lighting, and stops doors from opening. Doors can always be closed. SOUND Per-zone ambient soundscapes that follow the player between rooms. Positional door, power and hacking audio. A site intercom in every room. LOCKDOWN A lockdown lever in each zone. Pulling it sounds the alarm across that zone's intercoms, c...