ArmaDB
Workshop mod

Null Mandate - Foundation Site

by Null Mandate O5 · all their mods

WIP All Credit to Northwood for their assets!

Players now

0

Servers

4

Rating

100%

1 votes

Subscribers

-

142 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A54F1131515E7FD

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 11
Average players Low to peak in each bucket

Details

Author
Null Mandate O5
Version
1.0.7
Size
1.60 GB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
12 Sep 2026
Updated
1 week ago
Workshop ID
6A54F1131515E7FD

Recent adoption

30 days: +15 −15 ↑3

Version history

8
  1. v1.0.7 1.60 GB 7 Oct 2026
  2. v1.0.6 1.60 GB 1 Oct 2026
  3. v1.0.5 1.61 GB 21 Sep 2026
  4. v1.0.4 1.23 GB 13 Sep 2026
  5. v1.0.3 1.23 GB 13 Sep 2026
  6. v1.0.2 1.23 GB 13 Sep 2026
Description from the Workshop

A modular SCP Foundation site for Arma Reforger, built to be assembled room by room in the World Editor. Every system is server authoritative and replicates to clients. CREDITS All art assets, models, textures and environment audio are the work of Northwood Studios, the developers of SCP: Secret Laboratory. This mod ports their work into Enfusion and adds the gameplay systems below. Full credit for the look of this site goes to Northwood Studios. SCP Foundation content is released under CC BY-SA 3.0. ROOMS 36 modular room prefabs, 15 Light Containment and 21 Heavy Containment. Corridors, crossings, curves and checkpoints, plus containment chambers and support rooms including SCP-079, SCP-096, SCP-106, SCP-173, SCP-914, SCP-939, the server room, test chamber, Micro HID room, incinerator and the pipe and maintenance sections. Rooms are centred on their own footprint with the entrance floor at zero, so pieces snap together edge to edge on a 15.2 metre grid. DOORS AND ACCESS Functional door types: Light Containment sliding doors, Heavy Containment doors, Entrance Zone doors, containment gates, the SCP-939 blast door, and a Heavy Containment bulkhead that splits down the middle and drives its pistons out to the sides. Zone checkpoints run both doors from a single button. 13 keycards covering the full clearance range, from Janitor to O5, plus 20 clearance locked door variants that check them. A hacking tool can force a door, with per-door difficulty. Door keypads show the action they offer: OPEN, CLOSE, NO POWER, or LOCKDOWN. POWER Each zone runs on its own grid with a breaker players can throw. Cutting power kills the lights, drops the room to red emergency lighting, and stops doors from opening. Doors can always be closed. SOUND Per-zone ambient soundscapes that follow the player between rooms. Positional door, power and hacking audio. A site intercom in every room. LOCKDOWN A lockdown lever in each zone. Pulling it sounds the alarm across that zone's intercoms, c...