ArmaDB
Workshop mod

Milsim Creator Framework - AI

by olmotje · all their mods

Shout at the AI and they weigh it up. Those who give in can be restrained, marched, driven back to base and questioned. Trust and fear decide what any character in the game will tell you.

Players now

9

Servers

8

Rating

100%

5 votes

Subscribers

-

298 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A50E40BA3B94B06

Busiest servers running it 8 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 51
Average players Low to peak in each bucket

Details

Author
olmotje
Version
0.0.9
Size
824 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
24 Sep 2026
Updated
2 weeks ago
Workshop ID
6A50E40BA3B94B06

Recent adoption

30 days: +48 −37 ↑19

Version history

9
  1. v0.0.9 824 KB 28 Sep 2026
  2. v0.0.8 823 KB 28 Sep 2026
  3. v0.0.7 822 KB 26 Sep 2026
  4. v0.0.6 822 KB 25 Sep 2026
  5. v0.0.5 822 KB 25 Sep 2026
  6. v0.0.4 821 KB 25 Sep 2026
Description from the Workshop

MILSIM CREATOR FRAMEWORK - AI MODULE Taking somebody alive, and talking to them afterwards. Nothing has to be placed to switch the module on - it attaches itself to whatever game mode your mission uses, and it reaches every character in the game, vanilla or modded, rather than only MCF's own. SHOUTING AND GIVING UP - A key (H) shouts at whoever you are pointing at, with a voice line and a raised fist - What it is worth depends on the distance, on whether your rifle is up, and on how tightly you are facing the man himself rather than the room - Everyone in earshot weighs it. The man you singled out takes the most, a bystander beside him takes less, a shout to the room is shared out - Seeing somebody near him killed, being hit himself, losing his leader, being left alone, being shot at - each wears his nerve down on its own terms - Below one threshold he puts his hands up. Below another he goes to his knees. Above a third he will not be talked down at all - Faces follow: a different expression for on his knees, hands up, losing his nerve, unmoved, and for seeing something good or bad WHAT YOU DO WITH HIM - Restrain him from behind - his wrists go back one at a time and a tie appears - Walk him: come with me, walk in front of me, or wait here. Somebody whose hands are tied keeps them tied while he walks - Put him in the back of a vehicle and take him out again. Cargo seats only, and he keeps his hands behind his back in the seat - so a prisoner can be driven back to base instead of only as far as he can walk - Let him go CONVERSATIONS - Any character can be given a conversation, and a second one for after he has been subdued - Trust and fear are numbers on the person. A reply can require a minimum trust or a maximum fear, so a frightened man tells you nothing and a man who has no reason to like you keeps the useful answers to himself - Replies can set flags and read them, so a conversation remembers what was already said - Authored live...