Create, search, and edit military unit symbols, maneuver graphics, obstacles, breaching graphics, and control measures directly on the Arma Reforger map.
Players now
61
Servers
153
Rating
100%
6 votes
Subscribers
-
2,982 downloads
Busiest servers running it 153 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TheRealCongo
- Version
- 1.2.9
- Size
- 42.2 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 10 Sep 2026
- Updated
- 1 week ago
- Workshop ID
- 6A4F3EF9908A604F
Recent adoption
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Required by
29Often used with
8Version history
12-
v1.2.9 42.2 MB 5 Oct 2026
-
v1.2.8 42.2 MB 5 Oct 2026
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v1.2.7 42.2 MB 5 Oct 2026
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v1.2.6 16.7 MB 27 Sep 2026
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v1.2.5 16.7 MB 23 Sep 2026
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v1.2.4 16.7 MB 23 Sep 2026
Description from the Workshop
CTG provides an in-game tactical-graphics editor for the Arma Reforger map. Graphics are organized into four visual catalogues so players can identify, configure, place, and revise common military map symbols without relying on freehand drawing. Included functions - Use a fixed three-pane workspace with the faction roster on the left, live map in the center, and CTG tools on the right. - Navigate Unit, Maneuver, Obstacle, and Control catalogues through a Vanilla Settings-style category selector. - Select graphics from paged lists with previews that resemble their appearance on the map. - Create military unit symbols with selectable unit type, affiliation, echelon, designation, and higher headquarters. - Place graphics with map control points, preview the current shape, and undo individual points while drawing. - Stage several graphics with Add next, change graphic types between placements, and submit the batch with Save all. - Select, edit, save, delete, and refresh placed graphics. - Assign graphic names, line colors, sharing scope, and area-fill opacity where applicable. - Save every CTG graphic currently visible on the map as a named re-loadable layout, regardless of creator. - Select and load saved layouts from the CTG panel without retyping their names. - Draw straight and curved lines, boundaries, Phase Lines, and directional maneuver graphics. - Place Direction of Attack, Axis of Advance, Avenue of Approach, Main Attack, and Supporting Attack graphics. - Mark Minefields, Obstacle Belts, Roadblocks, Wire, and generic obstacles. - Add Breach Point, Breach Lane, Bypass, Clear, Secure, and Reduce graphics. - Create Areas, Objectives, Assembly Areas, Engagement Areas, Named Areas of Interest, Targeted Areas of Interest, and Battle Positions. - Place Support-by-Fire, Attack-by-Fire, Checkpoint, Passage Point, and Release Point graphics. Planned follow-up - Improve Phase Line naming so names display cleanly and consistently at the endpoints across different line...