ArmaDB
Workshop mod Unlisted

Congos Tactical Graphics

by TheRealCongo · all their mods

Create, search, and edit military unit symbols, maneuver graphics, obstacles, breaching graphics, and control measures directly on the Arma Reforger map.

Players now

61

Servers

153

Rating

100%

6 votes

Subscribers

-

2,982 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A4F3EF9908A604F

Busiest servers running it 153 in total

All servers

Players on servers with it

daily, last 30 days

0 150 300 450 600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 377
Average players Low to peak in each bucket

Details

Author
TheRealCongo
Version
1.2.9
Size
42.2 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
10 Sep 2026
Updated
1 week ago
Workshop ID
6A4F3EF9908A604F

Recent adoption

30 days: +393 −243 ↑601

Version history

12
  1. v1.2.9 42.2 MB 5 Oct 2026
  2. v1.2.8 42.2 MB 5 Oct 2026
  3. v1.2.7 42.2 MB 5 Oct 2026
  4. v1.2.6 16.7 MB 27 Sep 2026
  5. v1.2.5 16.7 MB 23 Sep 2026
  6. v1.2.4 16.7 MB 23 Sep 2026
Description from the Workshop

CTG provides an in-game tactical-graphics editor for the Arma Reforger map. Graphics are organized into four visual catalogues so players can identify, configure, place, and revise common military map symbols without relying on freehand drawing. Included functions - Use a fixed three-pane workspace with the faction roster on the left, live map in the center, and CTG tools on the right. - Navigate Unit, Maneuver, Obstacle, and Control catalogues through a Vanilla Settings-style category selector. - Select graphics from paged lists with previews that resemble their appearance on the map. - Create military unit symbols with selectable unit type, affiliation, echelon, designation, and higher headquarters. - Place graphics with map control points, preview the current shape, and undo individual points while drawing. - Stage several graphics with Add next, change graphic types between placements, and submit the batch with Save all. - Select, edit, save, delete, and refresh placed graphics. - Assign graphic names, line colors, sharing scope, and area-fill opacity where applicable. - Save every CTG graphic currently visible on the map as a named re-loadable layout, regardless of creator. - Select and load saved layouts from the CTG panel without retyping their names. - Draw straight and curved lines, boundaries, Phase Lines, and directional maneuver graphics. - Place Direction of Attack, Axis of Advance, Avenue of Approach, Main Attack, and Supporting Attack graphics. - Mark Minefields, Obstacle Belts, Roadblocks, Wire, and generic obstacles. - Add Breach Point, Breach Lane, Bypass, Clear, Secure, and Reduce graphics. - Create Areas, Objectives, Assembly Areas, Engagement Areas, Named Areas of Interest, Targeted Areas of Interest, and Battle Positions. - Place Support-by-Fire, Attack-by-Fire, Checkpoint, Passage Point, and Release Point graphics. Planned follow-up - Improve Phase Line naming so names display cleanly and consistently at the endpoints across different line...