ArmaDB

Protected airspace zones that destroy incoming AA missiles Works with any missile, you configure which ones

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1

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440 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A4EAB22358E1D09

Busiest servers running it 1 in total

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Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 128
Average players Low to peak in each bucket

Details

Author
Punkster
Version
1.0.6
Size
5 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
7 Sep 2026
Updated
1 month ago
Workshop ID
6A4EAB22358E1D09

Recent adoption

30 days: +2 −2 ↑0

Version history

7
  1. v1.0.6 5 KB 7 Sep 2026
  2. v1.0.5 5 KB 7 Sep 2026
  3. v1.0.4 5 KB 7 Sep 2026
  4. v1.0.3 5 KB 7 Sep 2026
  5. v1.0.2 33 KB 7 Sep 2026
  6. v1.0.1 33 KB 7 Sep 2026
Description from the Workshop

Place the RL_DomeV2_Interceptor prefab where you want to protect aircraft. Any AA missile entering the radius is removed before it reaches anything. Made for helicopter spawns and landing zones, where MANPADS camping makes flying pointless. How it works Missiles are picked up the moment they are fired, then checked against the active zones. Nothing is scanned in the background, so a 2 km zone costs the same as a 200 m one Setup required The filter list is empty by default and the mod does nothing until you fillit in Open the prefab in the World Editor, Filter category, and add the prefab names of the missiles to intercept. Partial names work, matching iscase insensitive Prefab settings Radius in metres Show Radius, draws the sphere in the World Editor while placing Missile filter, the prefab names to intercept Launch block, stops players raising a launcher inside the zone Hint texts, shown to the shooter so it does not look like a bug, editable in any language Dependencies None. Nothing from other mods is included, referenced or modified