Protected airspace zones that destroy incoming AA missiles Works with any missile, you configure which ones
Players now
35
Servers
1
Rating
-
Subscribers
-
440 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Punkster
- Version
- 1.0.6
- Size
- 5 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 7 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A4EAB22358E1D09
Recent adoption
30 days: +2 −2 ↑0
- + [FR] REDLINE DEV 1.0.6 1w ago
- − [FR] REDLINE DEV 1.0.6 2w ago
- + [FR] REDLINE DEV 1.0.6 3w ago
- − Test Arma Reforger - Conflict Everon 1.0.6 3w ago
- + Test Arma Reforger - Conflict Everon 1.0.6 1mo ago
- − [LATAM][ESP] 7° Regimiento Marines Latam Milsim 1.0.6 1mo ago
Often used with
8Version history
7-
v1.0.6 5 KB 7 Sep 2026
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v1.0.5 5 KB 7 Sep 2026
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v1.0.4 5 KB 7 Sep 2026
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v1.0.3 5 KB 7 Sep 2026
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v1.0.2 33 KB 7 Sep 2026
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v1.0.1 33 KB 7 Sep 2026
Description from the Workshop
Place the RL_DomeV2_Interceptor prefab where you want to protect aircraft. Any AA missile entering the radius is removed before it reaches anything. Made for helicopter spawns and landing zones, where MANPADS camping makes flying pointless. How it works Missiles are picked up the moment they are fired, then checked against the active zones. Nothing is scanned in the background, so a 2 km zone costs the same as a 200 m one Setup required The filter list is empty by default and the mod does nothing until you fillit in Open the prefab in the World Editor, Filter category, and add the prefab names of the missiles to intercept. Partial names work, matching iscase insensitive Prefab settings Radius in metres Show Radius, draws the sphere in the World Editor while placing Missile filter, the prefab names to intercept Launch block, stops players raising a launcher inside the zone Hint texts, shown to the shooter so it does not look like a bug, editable in any language Dependencies None. Nothing from other mods is included, referenced or modified