Choose the starting MOB (main HQ) for BLUFOR and/or OPFOR in Conflict and HQ Commander via the server mission header. Works on any map. Server-side, no world edits.
Players now
0
Servers
1
Rating
100%
3 votes
Subscribers
-
69 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- va__ti
- Version
- 1.0.5
- Size
- 3 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 7 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A4EA9272931CBC8
Recent adoption
30 days: +5 −5 ↑0
- − Masina Conflict 1.0.5 4d ago
- + [EU] Raven Brigade | 08 Figari - Training | discord.gg/rb-arma 1.0.5 1w ago
- − [EU] Raven Brigade | 08 Figari - Training | discord.gg/rb-arma 1.0.5 1w ago
- + Masina Conflict 1.0.5 1w ago
- + [EU] Raven Brigade | 08 Figari - Training | discord.gg/rb-arma 1.0.5 1w ago
- − [NA1] Vanilla+ Operation Everon 1999 Conflict Boosted XP. 1.0.3 3w ago
- + [NA1] Vanilla+ Operation Everon 1999 Conflict Boosted XP. 1.0.3 3w ago
- + SDWZ-Shadowz-Casual Conflict-PvE | New Player&Console Friendly | 1.0.3 3w ago
- − HellRazor 1.0.3 4w ago
- − [EU] Raven Brigade | 08 Figari - Training | discord.gg/rb-arma 1.0.3 4w ago
Often used with
8Version history
6-
v1.0.5 3 KB 28 Sep 2026
- Fixed mod description
-
v1.0.4 3 KB 28 Sep 2026
-
v1.0.3 3 KB 7 Sep 2026
-
v1.0.2 2 KB 7 Sep 2026
-
v1.0.1 2 KB 7 Sep 2026
-
v1.0.0 2 KB 7 Sep 2026
Description from the Workshop
Select MOB lets a server admin decide where each faction's Main Operating Base spawns at the start of a Conflict or Conflict: HQ Commander match, instead of leaving it to the random selection. It works with any Conflict-based scenario on any map, including Workshop maps, because it only overrides the HQ selection step and reads base names from the scenario itself. MODES - Both set → BLUFOR and OPFOR start exactly where you specified. - One set → that faction is fixed, the other is picked by the vanilla distance logic relative to it. - Nothing set → vanilla behaviour, untouched. If a name is wrong or both point to the same base, the mod logs a warning and falls back to vanilla selection. The server never fails to start because of this mod. SETUP 1. Add the mod to your server config "mods" list. 2. In "gameProperties" → "missionHeader" add: "missionHeader": { "m_sBluforHQ": "StartingPos12", "m_sOpforHQ": "StartingPos05" } Leave a value empty ("") or omit the key to keep that side random. FINDING BASE NAMES The values are the entity names of the HQ-capable bases in the world, not the map labels. Two ways to get them: 1. From the server log. On every start the mod prints all candidates: TC_HQ candidate: StartingPos05 TC_HQ candidate: StartingPos07 Start the server once with the mod enabled, copy the names from the log. Set "m_bLogHQCandidates": false in the header to silence this output. 2. From Arma Reforger Tools. Open the scenario's world in World Editor (e.g. ArmaReforger/Worlds/MP/Campaign_Eden.ent), find the base entities with "Can Be HQ" enabled in SCR_CampaignMilitaryBaseComponent and take their entity Name from Object Properties. EXAMPLE — EVERON (vanilla Conflict / HQ Commander) See the map in the gallery. The number is the suffix of the entity name. StartingPos12 Saint-Philippe (north, airfield) StartingPos21 NE coast, east of Saint-Philippe StartingPos14 NW coast, west of Saint-Philippe...