ArmaDB

A realistic PvE intelligence framework featuring dynamic enemy surrender, prisoners, HVT capture, civilian HUMINT, recovered intelligence, Intel Officers, ROE consequences, civilian aid, & more.

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0

Servers

3

Rating

-

Subscribers

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80 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A4E1C2D0B93F571

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 23
Average players Low to peak in each bucket

Details

Author
AmIMuted
Version
1.0.3
Size
123 KB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
31 Aug 2026
Updated
1 month ago
Workshop ID
6A4E1C2D0B93F571

Recent adoption

30 days: +24 −24 ↑0

Version history

4
  1. v1.0.3 123 KB 31 Aug 2026
  2. v1.0.2 123 KB 31 Aug 2026
  3. v1.0.1 123 KB 31 Aug 2026
  4. v1.0.0 117 KB 31 Aug 2026
Description from the Workshop

MODUL INTELLIGENCE Modul Intelligence is a realistic PvE intelligence and HUMINT framework for Arma Reforger. The system connects battlefield combat, enemy surrender, prisoner handling, HVT capture, recovered intelligence, civilian relations, and intelligence reporting into one operational workflow. COLLECT -> CAPTURE -> TRANSPORT -> PROCESS -> ASSESS -> ACT DYNAMIC SURRENDER Enemy AI may surrender when battlefield conditions deteriorate. Factors can include: Wounds Suppression Being surrounded Being badly outnumbered Squad leader loss Heavy friendly casualties Isolation Low ammunition Loss of nearby support No viable escape route Surrender is based on battlefield morale and weighted conditions rather than a simple health threshold. Surrendered soldiers are not automatically prisoners. Players must secure or restrain them before they enter the prisoner system. PRISONER INTELLIGENCE Captured enemy soldiers can be restrained, transported to a FOB/MOB, delivered to an Intelligence Officer, and processed for information. Prisoners may provide limited intelligence they could realistically know, including: Nearby patrol activity Checkpoints Defensive positions Convoy movement Supply activity Possible caches Local enemy strength Prisoners do not instantly reveal intelligence when captured. HVT CAPTURE Enemy officers, commanders, intelligence personnel, logistics leaders, and other important personnel can become High Value Targets. Capturing an HVT alive may provide higher-value intelligence such as: Command locations Supply caches Convoy routes Defensive networks Force concentrations Important installations Other HVT activity INTELLIGENCE OFFICER FOBs, MOBs, and headquarters can contain an Intelligence Officer used to process: Prisoners HVTs Documents Radios Maps Orders Other recovered intelligence INTELLIGENCE REPORTS All intelligence sources feed a shared reporting system. Reports can contain: Source Location Age Suspected activity Confidence Expiration Confidence ranges...