A realistic PvE intelligence framework featuring dynamic enemy surrender, prisoners, HVT capture, civilian HUMINT, recovered intelligence, Intel Officers, ROE consequences, civilian aid, & more.
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Servers
3
Rating
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Subscribers
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80 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- AmIMuted
- Version
- 1.0.3
- Size
- 123 KB
- Licence
- APL-SA
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 31 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A4E1C2D0B93F571
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30 days: +24 −24 ↑0
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Required by
3Often used with
8Version history
4-
v1.0.3 123 KB 31 Aug 2026
-
v1.0.2 123 KB 31 Aug 2026
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v1.0.1 123 KB 31 Aug 2026
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v1.0.0 117 KB 31 Aug 2026
Description from the Workshop
MODUL INTELLIGENCE Modul Intelligence is a realistic PvE intelligence and HUMINT framework for Arma Reforger. The system connects battlefield combat, enemy surrender, prisoner handling, HVT capture, recovered intelligence, civilian relations, and intelligence reporting into one operational workflow. COLLECT -> CAPTURE -> TRANSPORT -> PROCESS -> ASSESS -> ACT DYNAMIC SURRENDER Enemy AI may surrender when battlefield conditions deteriorate. Factors can include: Wounds Suppression Being surrounded Being badly outnumbered Squad leader loss Heavy friendly casualties Isolation Low ammunition Loss of nearby support No viable escape route Surrender is based on battlefield morale and weighted conditions rather than a simple health threshold. Surrendered soldiers are not automatically prisoners. Players must secure or restrain them before they enter the prisoner system. PRISONER INTELLIGENCE Captured enemy soldiers can be restrained, transported to a FOB/MOB, delivered to an Intelligence Officer, and processed for information. Prisoners may provide limited intelligence they could realistically know, including: Nearby patrol activity Checkpoints Defensive positions Convoy movement Supply activity Possible caches Local enemy strength Prisoners do not instantly reveal intelligence when captured. HVT CAPTURE Enemy officers, commanders, intelligence personnel, logistics leaders, and other important personnel can become High Value Targets. Capturing an HVT alive may provide higher-value intelligence such as: Command locations Supply caches Convoy routes Defensive networks Force concentrations Important installations Other HVT activity INTELLIGENCE OFFICER FOBs, MOBs, and headquarters can contain an Intelligence Officer used to process: Prisoners HVTs Documents Radios Maps Orders Other recovered intelligence INTELLIGENCE REPORTS All intelligence sources feed a shared reporting system. Reports can contain: Source Location Age Suspected activity Confidence Expiration Confidence ranges...