This mod is Made mainly for Roleplaying Server. is still on testing mode.
Players now
3
Servers
1
Rating
100%
1 votes
Subscribers
-
51 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Mr.pika
- Version
- 1.0.0
- Size
- 579 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 5 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A4ADBF5ECF6611A
Recent adoption
30 days: +7 −6 ↑0
- − NARCOS - EL CARTEL 1.0.0 1d ago
- + NARCOS - EL CARTEL 1.0.0 3d ago
- − Nexium 1.0.0 5d ago
- + Nexium 1.0.0 6d ago
- − Nexium 1.0.0 1w ago
- + Nexium 1.0.0 1w ago
- + NARCOS - EL CARTEL 1.0.0 1w ago
- − La Nueva Union(roleplay/milsim)discord.gg/s87rWBtceG 1.0.0 2w ago
- − ARAB RP 1.0.0 2w ago
- + ARAB RP 1.0.0 2w ago
- + La Nueva Union(roleplay/milsim)discord.gg/s87rWBtceG 1.0.0 2w ago
- − War Crimes X TEST 1.0.0 3w ago
Often used with
8Version history
1-
v1.0.0 579 KB 5 Sep 2026
Description from the Workshop
What this mod does. The LNU layer adds: aggressive automatic saving session-save recovery after restart configurable save retention a safe tracking helper for runtime-spawned RP entities an example custom RP-data component + serializer for money/job/character data documentation for making custom RP entities persistent Target behavior After a normal restart or crash, LNU should recover the latest committed persistence snapshot so the server returns as close as possible to the previous state. A hard crash can only restore the last save that successfully reached the persistence database. With the default LNU setting of 2 minutes, the expected rollback window is therefore normally at most about 2 minutes, plus any save that was still being committed when the process died. What is already handled by native persistence For entities/components covered by the active mission persistence configuration, the engine can preserve things such as: entity transform / location inventories and attachment slots vehicle passengers vehicle engine/fuel/lights/turrets weapon chambering and magazines/ammo player quickbar player faction affiliation time/weather many campaign/game-mode states What LNU custom code is for Your RP server may have custom state that the base game cannot know about: cash/bank balance job character ID gang affiliation licenses custom XP jail/EMS state custom garage records custom house ownership custom RP flags Those values need a custom serializer/component or persistent state.