ArmaDB

Frontline is a dynamic territorial warfare gamemode where every sector matters. Capture territory, push the frontline, drain enemy tickets, and drive the opposing faction off the map.

Players now

1

Servers

2

Rating

0%

1 votes

Subscribers

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62 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A4A578BDE175C9D

Busiest servers running it 2 in total

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Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 8
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
YourGodHanover
Version
0.1.4
Size
2.5 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
5 Sep 2026
Updated
1 month ago
Workshop ID
6A4A578BDE175C9D

Recent adoption

30 days: +7 −7 ↑0

Version history

5
  1. v0.1.4 2.5 MB 7 Sep 2026

    Frontline - Changelog - September 6, 2026 Sector System Overhaul Added support for neutral territory Neutral sectors now display gray on the tactical map Neutral sectors can be captured by either faction when properly connected to friendly territory Added configurable starting territory depth for both factions US territory expands from the western side USSR territory expands from the eastern side Remaining territory starts neutral Added an active/inactive sector system so grid cells can be completely excluded from gameplay Custom Starting Territory Areas Added FL_SectorAreaComponent Added FACTION_A_START territory areas Added FACTION_B_START territory areas Added INACTIVE territory areas Added BOX area support Added CIRCLE area support Multiple areas can be combined to create irregular starting territories When starting territory areas are present, Frontline automatically uses area-based territory generation Territory outside faction starting areas begins neutral Fixed Workbench Area Type and Area Shape dropdowns Water / Non-Playable Sector Exclusion Added automatic terrain-elevation sector exclusion Added Auto Inactive Below Elevation setting Added Minimum Active Terrain Elevation setting Sectors below the configured terrain elevation can automatically be removed from gameplay Default cutoff is 0 meters Allows oceans, lakes, and other below-elevation terrain to automatically be excluded Inactive sectors are excluded from map overlay, capture, connectivity, supply, spawning, and FOB sector logic Manual Sector Overrides Added Force Active Sector Names Added Force Inactive Sector Names Individual sectors can now be manually enabled or disabled Force Active has highest priority Allows coastal, island, harbor, or other special sectors to be restored when automatic exclusion removes them Makes the sector system significantly easier to adapt to different maps FOB / HQ Updates Updated and verified the current US FOB prefab Updated and verified the current USSR FOB prefab Updated and verified the current US HQ prefab Updated and verified the current USSR HQ prefab Verified faction-specific FOB construction already uses the correct US and USSR prefabs Verified HQ protection continues to use HQ base classification Verified FOB/HQ management does not depend on hardcoded HQ prefab paths No additional script changes were required for the updated FOB/HQ prefabs Development / Cleanup Collected and reviewed the current Frontline script set Established the newest scripts as the authoritative development baseline Consolidated the newer sector, FOB, logistics, spawning, supply, and configuration work into the current baseline Older intermediate development versions should no longer be used as the basis for future changes Overall Frontline sectors are no longer limited to a simple two-faction split Maps can now contain US territory, USSR territory, neutral territory, and completely inactive areas Starting territory can be defined using custom map areas Water and other unsuitable terrain can be automatically excluded Individual sectors can be manually overridden when needed The sector system is now substantially more adaptable for Sudzha and future Frontline maps

  2. v0.1.3 2.4 MB 6 Sep 2026
  3. v0.1.2 2.4 MB 6 Sep 2026
  4. v0.1.1 2.4 MB 6 Sep 2026
  5. v0.1.0 2.4 MB 5 Sep 2026
Description from the Workshop

FRONTLINE Territory Matters. Frontline is a player-driven territorial warfare gamemode for Arma Reforger. Instead of fighting over a handful of predetermined objectives, the battlefield is divided into a dynamic grid of sectors. Every sector can become part of the war as both factions advance the frontline, defend their territory, and push the enemy back. Territory matters. Capturing enemy ground opens new sectors for attack. Losing ground can expose supply routes, isolate territory, and force your faction back. CURRENT FEATURES — v0.1.0 DYNAMIC SECTOR WARFARE The battlefield is divided into a configurable sector grid. Territory changes hands dynamically as the battle progresses. LIVING FRONTLINE Only enemy territory connected to your frontline can be attacked. Capturing territory physically pushes the battle across the map and opens new areas for attack. PLAYER-DRIVEN CAPTURES There are no AI requirements for capturing territory. Player presence determines control, capture progress, and faction superiority. CONTESTED BATTLES Enemy players can contest or defend sectors. Additional attackers increase capture pressure and help overwhelm defenders. ENCIRCLEMENT & CUT-OFF TERRITORY Territory can become isolated from the rest of your faction. Cut-off sectors are separated from their supply network and can collapse if the pocket cannot be relieved. TERRITORIAL ATTRITION Encircled territory does not remain secure forever. Disconnected sectors gradually lose their ability to sustain themselves, creating opportunities to surround and destroy enemy positions. TICKET WARFARE Player deaths cost tickets. Losing territory costs tickets. Preserving your forces and holding ground both matter. STRATEGIC SUPPLY Sectors maintain strategic supply stockpiles used by the wider Frontline logistics system. Supply can be moved toward the fighting and used to sustain frontline territory. PLAYER-BUILT FOBS Engineer and construction vehicles can deploy Forward Operating...