ArmaDB
Workshop mod

THE_AmbientCiviliansExpansion

by zman93 · all their mods

Expanding the excellent Ambient Civilians mod a bit.

Players now

6

Servers

11

Rating

100%

5 votes

Subscribers

-

261 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A48A803D11CF898

Busiest servers running it 11 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 18
Average players Low to peak in each bucket

Details

Author
zman93
Version
1.0.10
Size
40 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
5 Sep 2026
Updated
2 weeks ago
Workshop ID
6A48A803D11CF898

Recent adoption

30 days: +35 −23 ↑0

Version history

11
  1. v1.0.10 40 KB 25 Sep 2026
  2. v1.0.9 35 KB 24 Sep 2026
  3. v1.0.8 35 KB 24 Sep 2026
  4. v1.0.7 34 KB 24 Sep 2026
  5. v1.0.6 34 KB 22 Sep 2026
  6. v1.0.5 34 KB 22 Sep 2026
Description from the Workshop

Liven up any session on any map with this mod! 1.0.10 CHANGELOG: 1. Set the default indoor spawn value to 70%. 2. Added settings persistence - no need to set the values to your preference on each run now. Configure the settings once and just use the main mod switch (and vehicles optionally) to get things running. The file is in $profile/THE_Mods/THE_AmbCivs/ - change the values which are not wired in settings either for debugging or at your own risk ;) * MISC CHANGES: - Changed some values preventing vehicles from spawning on modded maps. - Added passengers to cars! - Corrected vehicles spawns to avoid spawning across the road, trying to face alleged movement location now. - Added indoor spawns. In these cases, units will consider the interiors their homes and head there in case of danger (still testing this, your AI mods may or may not help with this behavior). Also, be aware that this may cause problems on modded maps: mod is trying its best to spawn civilians closer to the exit for them to roam around, however they may still get stuck (in that case it will do its best to despawn them:) ). In case of problems - lower the indoor spawn slider in the settings or set it to 0 to return to stock Ambient Civilians behavior. There is also a percentage for units receiving an indoor waypoint from time to time, still WIP. * FEATURE: Prefab scanner for custom vehicles and civilians (inspired by Arma 3 faction creation mods): How to use: 1) place a number of units and vehicles in 50 m radius. 2) Find the 'Prefab Scanner' in 'System' category (still figuring out why its not searchable why text). 3) System will save your selection and cleanup the placed units in 5s (or open Scenario Properties and set Rescan Prefabs setting to Yes and apply if you are that impatient:) ). You can place particular units as drivers in the vehicles for the mod to recognize them as 'priority to set as a driver'. Otherwise, it will just assign drivers from the pool of on-foot units in the scanne...