ArmaDB

A growing anthology of custom Conflict gamemodes for Arma Reforger — Flashpoint capture-races, ticket Deathmatch, Random AAS tug-of-war, and wired Direct-Connection.

Players now

628

Servers

63

Rating

50%

2 votes

Subscribers

-

31,816 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A46B8CB8111095A

Busiest servers running it 63 in total

All servers
128 /128
[NA1] SpearHead UHC Yunakivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHosts
United States · Yunakivka-RAAS-E/W
+21 queued
128 /128
[EU1] SpearHead UHC Yunakivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHosts
Germany · Yunakivka-RAAS-N/S
+16 queued
128 /128
[NA2] SpearHead UHC Orlivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHosts
United States · Orlivka-AAS
+15 queued
116 /128
[NA1] AFS Frontline | Orlivka | UHC | PVP | Crossplay | Discord.gg/ArmaFrontline
United States · Orlivka Conflict
113 /128
[EU2] SpearHead UHC Orlivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHosts
Germany · Orlivka-AAS
2 /52
Attack on Orlivka | https://discord.gg/https://discord.gg/WGWfMjgz6
United States · <Insert world name>
2 /10
Password protected TZL-ZEUS-DEV
United States · <Insert world name>
2 /128
[AU/NZ] VOMBAT - ULTRA HARDCORE PVP | discord.gg/Cb7JAcmFH
Australia · Frontline PvP - SH Orlivka
1 /32
+PlusPlus PVE Ukraine | HardCore | discord.gg/xZ6j8YJRPZ
Germany · Orlvika PlusPlus
1 /30
Bloodhounds_actual
United States · <Insert world name>

Players on servers with it

daily, last 30 days

0 250 500 750 1,000 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 750
Average players Low to peak in each bucket

Details

Author
CERTII
Version
8.0.12
Size
132 KB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
4 Jul 2026
Updated
1 week ago
Workshop ID
6A46B8CB8111095A

Recent adoption

30 days: +106 −64 ↑113

Version history

12
  1. v8.0.12 132 KB 2 Oct 2026
  2. v8.0.11 132 KB 2 Oct 2026
  3. v8.0.10 132 KB 26 Sep 2026
  4. v8.0.9 132 KB 26 Sep 2026
  5. v8.0.8 127 KB 26 Sep 2026
  6. v8.0.7 132 KB 25 Sep 2026
Description from the Workshop

SH-Warfare Anthology Custom gamemodes for Arma Reforger's Conflict/Campaign, built to change how a match flows across the map. Pick a mode, set a couple of values, and play. — FLASHPOINT (TIMED CAPTURE-RACE) — One objective live at a time. Both sides race for it and the rest of the map goes dark. - A search circle marks roughly where it will appear — never at the centre, up to 350m off. Stage early or lose the head start. - Find the radio mast at the true location and call it in, dropping the objective early for both sides at once. - Take it, then hold it. Capturing scores; denying the retake scores again. Losing it mid-capture bleeds your progress back rather than wiping it. - Reinforcement waves deploy the fallen together. Die defending a point you hold and you stay down until that defence resolves. - Objectives recycle, so long matches use the whole map. — TEAM DEATHMATCH (TICKETS) — No flags, no ground to hold. Every enemy kill spends one of your side's tickets; the first pool to empty loses. - Only enemy action costs tickets. Suicides, falls and team kills cost respawn time instead, so throwing yourself away is never a cheap way back. - Live ticket ticker, plus a hold-key scoreboard with kills, deaths and K/D — your own name highlighted, your squad in your faction's colour. - Hardcore removes the ticker; the count stays readable on the scoreboard. — RANDOM AAS (TUG-OF-WAR) — A dynamic front line. At match start a chosen number of the map's control points are randomly activated and linked into one chain between the HQs — a different layout every match on the same map. - Fog of war: only the active front is visible; the rest stays hidden until you fight forward. - ATTACK / DEFEND labels, colour-matched to the faction markers. - Even spread across the map, and a retake lockout so flags cannot instantly ping-pong. — DIRECT-CONNECTION (WIRED) — Replaces radio-range coverage with a hand-authored network: each base lists what it links to, so you design your map's...