sh_battle radio
Players now
10
Servers
5
Rating
0%
1 votes
Subscribers
-
65 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- K1REL
- Version
- 1.0.0
- Size
- 3.7 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 2 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A4539AB94F37633
Recent adoption
30 days: +17 −13 ↑0
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Often used with
8Version history
1-
v1.0.0 3.7 MB 2 Sep 2026
Description from the Workshop
SH Battle Radio – Environmental Radio Effects SH Battle Radio enhances Arma Reforger’s native radio and VoN system with environmental background noise, procedural radio processing, and realistic signal degradation. Radio transmissions now sound as if they originate from the transmitting player’s surroundings. Weather, vehicles, aircraft, nearby combat, and reception quality can all influence what receiving players hear. Features Uses Arma Reforger’s native radio and VoN systems No replacement radios or custom radio items Procedural radio static and environmental textures Distance and native signal-quality interference Increasing static and light digital degradation on weak signals Rain intensity effects Strong-wind interference Combined storm processing Generic ground-vehicle engine noise Speed-scaled vehicle intensity Reduced noise when a vehicle engine is stopped Distinct tracked and armoured vehicle rumble Helicopter rotor and engine texture Fixed-wing aircraft engine and wind texture Swimming and underwater-style muffling Nearby battlefield activity Distance- and time-scaled combat intensity Voice clarity remains the priority Compatibility The mod is designed as a non-invasive enhancement layer around vanilla VoN. It works with: Vanilla radios Modded factions Modded uniforms Modded maps Modded vehicles using standard Reforger vehicle simulations Radio mods that continue to use Reforger’s native VoN pipeline Multiplayer, dedicated servers, listen servers, and singleplayer testing Vehicles are identified through their simulation and components rather than prefab-name lists. This allows compatible modded helicopters, aircraft, tracked vehicles, and ordinary vehicles to work automatically. Performance Environmental processing runs only while radio packets are being received. The system does not: Search the world every frame Replicate raw environmental audio Replace the player’s microphone stream Play audio on dedicated servers Continuously process inactive players N...