Adds dynamic event missions to PvE Conflict servers. With 10+ players online, one of seven mission types spawns every 90 minutes; failure costs the whole faction supplies.
Players now
43
Servers
6
Rating
-
Subscribers
-
410 downloads
Busiest servers running it 6 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- KanCooRu
- Version
- 1.4.8
- Size
- 205 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Aug 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A395730152E6A56
Recent adoption
30 days: +27 −20 ↑24
- − LoyalFew - ZA 1.4.11 17h ago
- + LoyalFew - ZA 1.4.11 19h ago
- − LoyalFew - ZA 1.4.11 19h ago
- + LoyalFew - ZA 1.4.11 1d ago
- + [NA] Misfit Toys Gameserver | Conflict PvE | Cold War 1989 | AI | Tanks Jets Ships | Everon 1.4.11 1d ago
- + server TEST 1111 1.4.11 4d ago
- − GER | AoE - PVP - www.aoe-clan.de 1.4.11 5d ago
- − [AU] AussieSAS [2] / Modern PvE / Anizay / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.4.11 6d ago
- + [AU] AussieSAS [2] / Modern PvE / Anizay / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.4.11 6d ago
- − server TEST 1111 1.4.11 6d ago
- + server TEST 1111 1.4.11 6d ago
- ↑ [JP] "DoggoPark" Hardcore CO-OP server | discord.gg/nMj7mQs8XN | 1.4.8 1.4.11 1w ago
Requires
3Often used with
8Version history
12-
v1.4.8 205 KB 28 Sep 2026
Fixed AI repeatedly boarding and leaving vehicles (a vehicle that failed to board was picked again immediately) AI patrols now only use vehicles with a turret; civilian cars are no longer used for patrol (any vehicle is still used to pursue or retreat) Fixed AI staying put after suppressive fire New server setting vehiclePatrolArmedOnly (default true)
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v1.4.7 205 KB 28 Sep 2026
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v1.4.6 196 KB 27 Sep 2026
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v1.4.5 196 KB 27 Sep 2026
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v1.4.4 196 KB 27 Sep 2026
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v1.4.3 194 KB 27 Sep 2026
Description from the Workshop
The mission timer only runs while at least 10 players are connected. Once 90 minutes accumulate, one of seven mission types spawns at random, and failure drains 50% of supplies from every friendly base. If the player count drops below 10 the timer pauses and keeps its accumulated time, resuming once players return. A countdown appears at the top of the screen when 10 minutes remain. Runs alongside an existing Conflict mission mod without modifying it. Mission Types Base Defense — A friendly base is designated. You get 30 minutes to prepare, then enemies attack in waves of 70 every 5 minutes, with BTR-70s joining the third and fifth waves. Hold the base to win; the mission fails if every friendly inside is killed. Bomb Defusal — Three bombs are planted within 100 m of a friendly base. Hold the interaction key for 30 seconds on each to defuse it. Enemies spawn closer than in other missions. Any bomb left after the hour detonates and damages everything nearby. Capture Officer — Eliminate the six-man escort and the officer surrenders as a prisoner. Bring him back to your MOB to succeed. If he dies the mission fails immediately, so grenades and explosives are a real risk. Rescue — A helicopter has gone down away from the front line. Reach the survivor and carry him back to your MOB. He must arrive alive. Supply Raid — Seize an enemy supply truck and drive it home. Intel — A classified document sits on a desk near an enemy base, possibly in a command tent or on the second floor of a village building. Find it and deliver it to your MOB. Destroy — Destroy a radio truck or fuel tank at an enemy base. AI Waves Enemy-base missions come with a 30-man garrison, half of them patrolling. Reinforcements do not arrive until you are detected. Once an enemy spots you, 50 arrive after 5 minutes, then 50 more at 10-minute intervals, twice. Approach quietly and finish fast to keep reinforcements down. #mission Spawn a random mission immediately #mission statu...