Enitiy cleaner
Players now
258
Servers
29
Rating
-
Subscribers
-
35,027 downloads
Busiest servers running it 29 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- K1REL
- Version
- 1.0.1
- Size
- 11 KB
- Licence
- APL-ND
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 27 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A3721179FFAD62F
Recent adoption
30 days: +66 −55 ↑0
- + [BRASIL] MRC AMAZONAS | REALISTA | GUERRA AO NARCO | PS5/XBOX/PC | discord.gg/mrcamazonas 1.0.1 8h ago
- − [BRASIL] MRC AMAZONAS | REALISTA | GUERRA AO NARCO | PS5/XBOX/PC | discord.gg/mrcamazonas 1.0.1 10h ago
- + [BRASIL/LATAM] MRC - AMAZONAS SERVER TEST 1.0.1 11h ago
- − [BRASIL/LATAM] MRC - AMAZONAS SERVER TEST 1.0.1 19h ago
- + [BRASIL/LATAM] MRC - AMAZONAS SERVER TEST 1.0.1 20h ago
- − [BRASIL/LATAM] MRC - AMAZONAS SERVER TEST 1.0.1 1d ago
- + [MÉXICO] El Frente México | PVP RP MILSIM | Malandros vs Gobierno 1.0.1 1d ago
- − SpearHead CORE - DEV - kuka says it works 1.0.1 2d ago
- + TEST 777 1.0.1 2d ago
- + OPERATION BALTIC CIRCUS 1.0.1 2d ago
- + SpearHead CORE - DEV - kuka says it works 1.0.1 2d ago
- − [MX] ESTILO CULIACAN RP 1.0.1 2d ago
Required by
1Often used with
8Version history
2-
v1.0.1 11 KB 29 Aug 2026
-
v1.0.0 10 KB 27 Aug 2026
Description from the Workshop
A configurable server-side cleanup system for Arma Reforger, fully integrated into the Game Master scenario properties. Game Masters can choose exactly which entities should be removed, run cleanup manually, or schedule automatic cleanup at a custom interval. Features Manual Clean Now option Configurable automatic cleanup interval Cleanup countdown and player warning Persistent GM settings Cleanup result notifications with per-category totals Player-protection radius Separate abandoned-vehicle timer Moving-vehicle protection Maximum deletions per cleanup pass Minimum eligible-entity threshold Protected zones Protected-prefab list Optional prefab allow-list Cleanup audit log Supported entity categories Dead player bodies Dead AI Living AI Destroyed vehicles Empty vehicles Dropped weapons and items Player-built structures and fortifications Static weapons and turrets Supply objects Other GM-placed editable entities Occupied vehicles and living player characters are always protected. Entities near active players can also be protected using an adjustable distance. Settings are available through the Entity Cleaner section of the Game Master scenario properties and are saved between sessions. Advanced protected-zone and prefab-list settings are stored in: $profile:/EntityCleaner/settings.json Cleanup history is recorded in: $profile:/EntityCleaner/audit.log Designed for Game Master sessions, persistent servers, and scenarios that need configurable automatic cleanup without removing active player assets.