An entirely new aspect of the war: destructible supplies and sabotage. Additionally, contains functionality to reward certain actions and also has an array of griefer-protections.
Players now
2
Servers
4
Rating
100%
5 votes
Subscribers
-
132 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- it_is_Sunshine
- Version
- 0.0.99
- Size
- 13 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 28 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A3690CF74ECDE97
Recent adoption
30 days: +5 −7 ↑0
- + tmec 0.0.99 1w ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 0.0.99 1w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 0.0.99 1w ago
- − time 0.0.99 2w ago
- + time 0.0.99 2w ago
- + [GBR-EUR] Operation Sunshine (1st Person) | VANILLA+ | HQC+ | All Welcome 0.0.99 3w ago
- − [GBR-EUR] Operation Sunshine (1st Person) | VANILLA+ | HQC+ | All Welcome 0.0.99 3w ago
- − [OFFICIAL] ARMA RAID - BASES - ZOMBIES - LOOT - DAYZ - 0173 - (US-NY) 0.0.99 3w ago
- − 16th Infantry Regiment 0.0.99 3w ago
- − CAG/GWOT PVE Operations 0.0.99 3w ago
- + 16th Infantry Regiment 0.0.99 4w ago
- − 16th Infantry Regiment 0.0.99 4w ago
Required by
1Often used with
8Version history
1-
v0.0.99 13 KB 28 Aug 2026
Description from the Workshop
SUNSHINE'S COUNTER-LOGISTICS All 10ft/20ft shipping containers & wooden supply-crates are now fully destructible and therefore potential-targets. Counter-Logistics also contains functionality rewarding certain player actions as well as a variety of robust measures to help servers both automatically handle griefers and also be capable of effectively self-policing. ============= MEANINGFUL SUPPLY ECONOMY Supply scarcity is a lot more fun when it's not artificially imposed or due to over-populated servers. With all supply containers being destructible, supplies are now therefore targets for your enemies. Supply scarcity becomes a thing you DO to your enemy, not something that just IS. What results is a whole new way to engage in a PvP campaign with nuanced, creative ways to play and to strategise. Every team serious about its success will seek to work together to keep their own economy secure and their enemy's economy under threat. That means devising entirely new offensive and defensive strategies. SECURE & PROTECT; INFILTRATE & SABOTAGE. Albeit a harder kind of Reforger, Counter-Logistics makes the team's economy an important aspect that players can find all manner of rewarding and gratifying ways to meaningfully engage with. Many styles of play (particularly support styles) can feel like mere LARP, lacking real and effective purpose; but when the lifeblood of your team is at stake you'll be glad to play a nuanced role that goes deeper than merely racking up a body count. For example: - Engineers designing robust bases that prevent enemy saboteurs gaining easy access to supplies; - Engineers using construction trucks to make supply harbours less vulnerable to sabotage; - Transport urgently prioritising moving supplies away from vulnerable supply harbours and in to fortified operating bases; - Defenders actively patrolling bases, ensuring no one is infiltrating & sabotaging; - Defenders paying regular visits to supply harbours to ensure they remain secur...