ArmaDB

An entirely new aspect of the war: destructible supplies and sabotage. Additionally, contains functionality to reward certain actions and also has an array of griefer-protections.

Players now

2

Servers

4

Rating

100%

5 votes

Subscribers

-

132 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A3690CF74ECDE97

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 23
Average players Low to peak in each bucket

Details

Author
it_is_Sunshine
Version
0.0.99
Size
13 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
28 Aug 2026
Updated
1 month ago
Workshop ID
6A3690CF74ECDE97

Recent adoption

30 days: +5 −7 ↑0

Version history

1
  1. v0.0.99 13 KB 28 Aug 2026
Description from the Workshop

SUNSHINE'S COUNTER-LOGISTICS All 10ft/20ft shipping containers & wooden supply-crates are now fully destructible and therefore potential-targets. Counter-Logistics also contains functionality rewarding certain player actions as well as a variety of robust measures to help servers both automatically handle griefers and also be capable of effectively self-policing. ============= MEANINGFUL SUPPLY ECONOMY Supply scarcity is a lot more fun when it's not artificially imposed or due to over-populated servers. With all supply containers being destructible, supplies are now therefore targets for your enemies. Supply scarcity becomes a thing you DO to your enemy, not something that just IS. What results is a whole new way to engage in a PvP campaign with nuanced, creative ways to play and to strategise. Every team serious about its success will seek to work together to keep their own economy secure and their enemy's economy under threat. That means devising entirely new offensive and defensive strategies. SECURE & PROTECT; INFILTRATE & SABOTAGE. Albeit a harder kind of Reforger, Counter-Logistics makes the team's economy an important aspect that players can find all manner of rewarding and gratifying ways to meaningfully engage with. Many styles of play (particularly support styles) can feel like mere LARP, lacking real and effective purpose; but when the lifeblood of your team is at stake you'll be glad to play a nuanced role that goes deeper than merely racking up a body count. For example: - Engineers designing robust bases that prevent enemy saboteurs gaining easy access to supplies; - Engineers using construction trucks to make supply harbours less vulnerable to sabotage; - Transport urgently prioritising moving supplies away from vulnerable supply harbours and in to fortified operating bases; - Defenders actively patrolling bases, ensuring no one is infiltrating & sabotaging; - Defenders paying regular visits to supply harbours to ensure they remain secur...