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Gamemode - Area of Operations: - Capture And Hold objective - Conflict environment ---- In Testing ---

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Get it on the Workshop reforger.armaplatform.com/workshop/6A2CC942DA57971A

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Details

Author
Marty Smith
Version
1.0.15
Size
6.7 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
24 Aug 2026
Updated
1 month ago
Workshop ID
6A2CC942DA57971A

Recent adoption

30 days: +1 −1 ↑0

Version history

12
  1. v1.0.15 6.7 MB 11 Sep 2026
  2. v1.0.14 5.1 MB 10 Sep 2026
  3. v1.0.13 4.7 MB 9 Sep 2026
  4. v1.0.12 10.7 MB 8 Sep 2026
  5. v1.0.11 2.1 MB 2 Sep 2026
  6. v1.0.10 2.1 MB 1 Sep 2026
Description from the Workshop

- Random AO every match √ - Random HQs every match √ - Dynamic "Influence" Score system gained by presence within the AO √ - "Manpower" faction-wide SpawnTicket system √ - Influence & Manpower calculations based on current player count √ - Gamemaster Score overview √ - Player HUD Score overview only for his faction √ - Staging Phase which kills impatients √ - Placeable & Deployable Caches for both factions √ - AO's visual Timer after which it gets locked for Cache placement √ - Caches generate influence √ - Collectable Intel which spawns the Intel Circle on a map, revealing enemy Cache approx. location √ - Intel Circle shrinks with more intel collected, narrowing down the search √ - Caches are destroyable only via C4 & TNT √ - Scenario Victory by destroying all deployed caches √ - Scenario Victory by reaching 100% of Influence √ - Scenario Victory by reducing enemy's faction Manpower to 0% √ ---- In Testing ---