Gamemode - Area of Operations: - Capture And Hold objective - Conflict environment ---- In Testing ---
Players now
0
Servers
0
Rating
100%
1 votes
Subscribers
-
116 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Marty Smith
- Version
- 1.0.15
- Size
- 6.7 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 24 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A2CC942DA57971A
Recent adoption
30 days: +1 −1 ↑0
- − Server Proyecto | NATO 1.0.15 3w ago
- + Server Proyecto | NATO 1.0.15 3w ago
- ↑ Area of Operations 1.0.13 1.0.15 1mo ago
Often used with
8Version history
12-
v1.0.15 6.7 MB 11 Sep 2026
-
v1.0.14 5.1 MB 10 Sep 2026
-
v1.0.13 4.7 MB 9 Sep 2026
-
v1.0.12 10.7 MB 8 Sep 2026
-
v1.0.11 2.1 MB 2 Sep 2026
-
v1.0.10 2.1 MB 1 Sep 2026
Description from the Workshop
- Random AO every match √ - Random HQs every match √ - Dynamic "Influence" Score system gained by presence within the AO √ - "Manpower" faction-wide SpawnTicket system √ - Influence & Manpower calculations based on current player count √ - Gamemaster Score overview √ - Player HUD Score overview only for his faction √ - Staging Phase which kills impatients √ - Placeable & Deployable Caches for both factions √ - AO's visual Timer after which it gets locked for Cache placement √ - Caches generate influence √ - Collectable Intel which spawns the Intel Circle on a map, revealing enemy Cache approx. location √ - Intel Circle shrinks with more intel collected, narrowing down the search √ - Caches are destroyable only via C4 & TNT √ - Scenario Victory by destroying all deployed caches √ - Scenario Victory by reaching 100% of Influence √ - Scenario Victory by reducing enemy's faction Manpower to 0% √ ---- In Testing ---