Dynamic lighting for buildings, industrial fixtures and streetlamps, with working light switches in rooms, schedules, break chance, shadows, GM Lighting Zones and optional EGI Dynamic support.
Players now
35
Servers
212
Rating
95%
19 votes
Subscribers
-
6,916 downloads
Busiest servers running it 212 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TheRealCongo
- Version
- 2.2.1
- Size
- 1.4 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 19 Aug 2026
- Updated
- 1 week ago
- Workshop ID
- 6A273E0A8061B51B
Recent adoption
30 days: +555 −353 ↑685
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- ↑ ARMA GANG GANG | PVE | discord.gg/Cy78KwQ5Pd 2.2.2 2.2.3 43m ago
- ↑ Rogue Sentinel Agency | Public and Home Server | gg/aCKWRHtgMb 2.2.2 2.2.3 43m ago
- ↑ [RU][PVE/COOP] Armafront 2.2.2 2.2.3 43m ago
- ↑ def not USSOCOM 2.2.2 2.2.3 58m ago
- ↑ 25th Infantry Division 2.2.2 2.2.3 58m ago
- ↑ 7SFG 3BN C.CO| https://discord.gg/AEuFxuHWnp 2.2.2 2.2.3 1h ago
- ↑ Task Force Argos 2.2.2 2.2.3 1h ago
- ↑ [ITT] - Into The Trenches #1 - Modern Combat OPs | PVE | discord.gg/KNwthaCCdQ 2.2.2 2.2.3 1h ago
- ↑ Bogos Binted Zombies 2.2.2 2.2.3 1h ago
Required by
24Often used with
8Version history
12-
v2.2.1 1.4 MB 6 Oct 2026
# Small Oopsie # uploaded 2.2.0 as unlisted, just fixing that here
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v2.2.0 1.4 MB 6 Oct 2026
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v2.1.9 1.5 MB 6 Oct 2026
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v2.1.8 1.5 MB 5 Oct 2026
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v2.1.7 1.4 MB 27 Sep 2026
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v2.1.6 1.4 MB 24 Sep 2026
Description from the Workshop
Citizens across the region have been ordered by the Everon Socialist Republic Defense Council to rapidly evacuate "without delay" due to rising conflict between NATO and the Warsaw Pact. Congos Dynamic Lights brings dynamic, configurable lighting to Arma Reforger's buildings, industrial fixtures, and streetlamps. Features include: - Fully functional light switches - Scheduled interior and industrial lights that come on gradually across town - Adjustable on/off hours (streetlamps keep native sunset timing) - Random break chance and House Eligibility, so some fixtures and whole buildings stay dark - Startup flicker on supported lights - Working room light switches, plus desk and standing lamps players can turn on and off - Lights go out when their fixture is damaged - Three distance sliders in Settings > Video to balance light range against frame rate - GM and World Editor Lighting Zones that override hours, break chance, and House Eligibility in an area (streetlamps unaffected) - Multiplayer-ready: the server runs schedules, and clients update lights in small batches to avoid frame drops Optional EGI Dynamic support: lights go dark in blackouts, flicker on unstable grids, and switched-on generators keep nearby lights powered. Server owners can set the default break chance and House Eligibility in $profile:CongosLightCycle/Settings.json.