PVEF is a PvE framework for Arma Reforger built on vanilla Conflict. Base game only - no companion mod, no dependencies
Players now
1
Servers
2
Rating
-
Subscribers
-
103 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- AAO Michael.M
- Version
- 0.1.13
- Size
- 1.1 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Aug 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6A22BCD5749BFA2B
Recent adoption
30 days: +18 −15 ↑25
- − Spear company testow https://discord.gg/Spearpl Host S.P.E.A.R 0.1.25 12h ago
- + Spear company testow https://discord.gg/Spearpl Host S.P.E.A.R 0.1.25 12h ago
- − 1st Ranger Battalion [PubHub] [PVE] discord.gg/1RGB 0.1.25 1d ago
- + 1st Ranger Battalion [PubHub] [PVE] discord.gg/1RGB 0.1.25 1d ago
- ↑ [FR] L'armée de l'ombre Semi-milsim Semi-RP 0.1.23 0.1.25 1d ago
- ↑ [AU] AAO | PvE Test Server 0.1.24 0.1.25 1d ago
- ↑ [AU] AAO | PvE Test Server 0.1.23 0.1.24 1d ago
- − ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 0.1.23 2d ago
- ↑ [FR] L'armée de l'ombre Semi-milsim Semi-RP 0.1.22 0.1.23 3d ago
- + ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 0.1.23 3d ago
- − ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 0.1.23 3d ago
- + ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 0.1.23 3d ago
Required by
2Often used with
8Version history
12-
v0.1.13 1.1 MB 24 Sep 2026
- Fix Mortar teams respawning when deleted by GM
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v0.1.12 1.1 MB 22 Sep 2026
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v0.1.11 1.1 MB 19 Sep 2026
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v0.1.10 1.1 MB 19 Sep 2026
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v0.1.9 1.1 MB 18 Sep 2026
-
v0.1.8 1.1 MB 17 Sep 2026
Description from the Workshop
ALPHA, for testing. Working now: SCENARIOS INCLUDED - PVEF ARLAND OBJECTIVE GOVERNOR - A fixed number of objectives open at once. Two by default, configurable. - The front is derived from your base layout, not a radius you tune. Close-together bases merge into one objective. - Radio coverage is proved at load. An unreachable base is named, with the shortfall in metres. AI WHERE THE FIGHT IS - Garrisons exist only at open objectives, and only once a player closes on one. The rest of the island is dark and costs nothing. - A base you clear stays cleared. PVEF sets the active-AI ceiling itself. - Bodies and wrecks are cleared faster than vanilla's clock, away from players. COUNTER-ATTACKS - Finite waves, each released when the last is wiped. - They spawn and hold where the map author chose. No random bearing, no beeline for the flag. - One that cannot be afforded declines rather than half-spawning. - They stay when you leave. Walking away is not how you beat one. - A wave that stops making progress is given up on, so a badly sited counter cannot hold AI all round. The log names the spot. NOT IN YET: road and air patrols, artillery, round rotation, rank gates, Everon profile, terrain generator, module API docs. Config keys will move. Credit to Gramps303's ConflictPVERemixedVanilla2.0 and LinearConflictPVE - they set the bar. PVEF shares no code or assets with either. Mission making, configuration and troubleshooting: https://github.com/Michael4170/PVEF-Core/blob/main/Mission-Making.md Suggestions and bug reports welcome via https://discord.gg/SsM7r8b7ae or the GitHub page.