ArmaDB

PVEF is a PvE framework for Arma Reforger built on vanilla Conflict. Base game only - no companion mod, no dependencies

Players now

1

Servers

2

Rating

-

Subscribers

-

103 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A22BCD5749BFA2B

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
AAO Michael.M
Version
0.1.13
Size
1.1 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
28 Aug 2026
Updated
3 weeks ago
Workshop ID
6A22BCD5749BFA2B

Recent adoption

30 days: +18 −15 ↑25

Version history

12
  1. v0.1.13 1.1 MB 24 Sep 2026

    - Fix Mortar teams respawning when deleted by GM

  2. v0.1.12 1.1 MB 22 Sep 2026
  3. v0.1.11 1.1 MB 19 Sep 2026
  4. v0.1.10 1.1 MB 19 Sep 2026
  5. v0.1.9 1.1 MB 18 Sep 2026
  6. v0.1.8 1.1 MB 17 Sep 2026
Description from the Workshop

ALPHA, for testing. Working now: SCENARIOS INCLUDED - PVEF ARLAND OBJECTIVE GOVERNOR - A fixed number of objectives open at once. Two by default, configurable. - The front is derived from your base layout, not a radius you tune. Close-together bases merge into one objective. - Radio coverage is proved at load. An unreachable base is named, with the shortfall in metres. AI WHERE THE FIGHT IS - Garrisons exist only at open objectives, and only once a player closes on one. The rest of the island is dark and costs nothing. - A base you clear stays cleared. PVEF sets the active-AI ceiling itself. - Bodies and wrecks are cleared faster than vanilla's clock, away from players. COUNTER-ATTACKS - Finite waves, each released when the last is wiped. - They spawn and hold where the map author chose. No random bearing, no beeline for the flag. - One that cannot be afforded declines rather than half-spawning. - They stay when you leave. Walking away is not how you beat one. - A wave that stops making progress is given up on, so a badly sited counter cannot hold AI all round. The log names the spot. NOT IN YET: road and air patrols, artillery, round rotation, rank gates, Everon profile, terrain generator, module API docs. Config keys will move. Credit to Gramps303's ConflictPVERemixedVanilla2.0 and LinearConflictPVE - they set the bar. PVEF shares no code or assets with either. Mission making, configuration and troubleshooting: https://github.com/Michael4170/PVEF-Core/blob/main/Mission-Making.md Suggestions and bug reports welcome via https://discord.gg/SsM7r8b7ae or the GitHub page.