ArmaDB

Enhances Arma Reforger’s native AI with more responsive, disciplined combat behavior and experimental M60/PKM crew-served teams. Optional LLM companion adds tactical coordination.

Players now

4

Servers

9

Rating

100%

5 votes

Subscribers

-

387 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A20332365D59388

Busiest servers running it 9 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 46
Average players Low to peak in each bucket

Details

Author
Hanyatan
Version
1.0.31
Size
289 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
16 Aug 2026
Updated
2 weeks ago
Workshop ID
6A20332365D59388

Recent adoption

30 days: +20 −11 ↑12

Version history

12
  1. v1.0.31 289 KB 27 Sep 2026
  2. v1.0.30 288 KB 20 Sep 2026
  3. v1.0.29 288 KB 18 Sep 2026
  4. v1.0.28 287 KB 18 Sep 2026
  5. v1.0.27 287 KB 18 Sep 2026
  6. v1.0.26 267 KB 17 Sep 2026
Description from the Workshop

Tactical Infantry Core (TIC) Local combat improvements — no companion required - Shorter machine-gun bursts for infantry and AI gunners, with less wasteful rifle suppression. - Faster visual recognition and less crowded defensive cover selection. - Reactions to incoming fire and nearby grenades, including visible grenade throws. Soldiers can run, seek cover or go prone when a grenade threatens them. - Controlled use of smoke during healing, followed by a return to firearms. - Opportunistic frag throws at recently seen enemies behind solid cover, with friendly-fire checks. - Improved marksman positioning. Soldiers carrying DMRs, marksman rifles and other weapons with long-range scopes prefer longer engagements and more deliberate fire, rather than rapidly emptying their magazines except at close range. - Vehicle reactions to anti-tank threats, missiles and incoming rockets. - Armed vehicles move forward to support attached infantry squads instead of remaining too far behind. - Units investigate reported target locations, seek cover or concealment and observe for threats before committing to an engagement. They can move to a safer position when needed. Crew-served MG teams — integrated, undergoing testing Game Master and custom scenarios now have three-person M60 and PKM teams: a gunner carrying the machine gun as his primary weapon, a rifleman carrying the matching tripod who becomes the loader, and a separate ammunition bearer. They assemble the carried weapon and tripod, use real, finite ammunition and native reloading, and keep the crew at the gun instead of leaving for routine errands. New orders and urgent threats can still release the crew. No LLM companion is required. Place “TIC M60 Crew-Served Team (3)” or “TIC PKM Crew-Served Team (3)” and give it a nearby Defend waypoint facing a clear firing lane. Ordinary movement keeps the weapon carried. After 90 continuous quiet seconds, a healthy team can pack and recover its gun, tripod and ammunition. Once rec...