For Spearhead Servers
Players now
0
Servers
1
Rating
-
Subscribers
-
5 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Joooonik
- Version
- 1.0.5
- Size
- 2.6 MB
- Licence
- Custom
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 15 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A1F0B43E4A4AB78
Recent adoption
30 days: +2 −1 ↑0
- − NA OGz ARMA conflict 1.0.5 5d ago
- + NA OGz ARMA conflict 1.0.5 5d ago
- + COLDZ Cold War - UHC |US vs RU| EVERON HQC * * WIP * * 1.0.5 1w ago
Often used with
8Version history
6-
v1.0.5 2.6 MB 18 Aug 2026
-
v1.0.4 2.6 MB 17 Aug 2026
-
v1.0.3 2.6 MB 17 Aug 2026
-
v1.0.2 1.1 MB 15 Aug 2026
-
v1.0.1 10 KB 15 Aug 2026
-
v1.0.0 10 KB 15 Aug 2026
Description from the Workshop
SH STAGING PHASE SH Staging Phase is a server-authoritative staging and main-base protection system for Spearhead Servers The mod creates protected zones around active faction headquarters, keeps teams inside their own MOB during the opening staging phase, blocks weapons inside protected bases, and eliminates enemy players who ignore all warnings. Only active main bases are affected by default. Normal objectives, capture points, neutral locations, and purple points remain unchanged. STAGING PHASE At the beginning of the match, players must remain inside their own Main Operating Base until the staging timer expires. A high-visibility English banner displays the remaining deployment time. Leaving the friendly MOB during staging results in immediate death. The banner automatically hides while an arsenal, vehicle-spawn interface, dialog, or command-tent construction interface is open. Server-side protection continues while the banner is hidden. MAP ZONES - Friendly main base: bright blue circle with strong transparent blue shading. - Enemy main base: red circle with transparent shading and diagonal warning stripes. - Terrain, roads, buildings, and map symbols remain visible. - Overlays remain aligned while moving or zooming the map. - Late joiners automatically receive all active zones. - Duplicate zones are prevented and overlays are cleared when the scenario ends. ENEMY MAIN-BASE PROTECTION Entering an enemy MOB starts a configurable warning sequence. After the final warning, the player receives one additional warning interval to leave. Remaining inside causes an immediate lethal lightning strike. Leaving the zone resets the warning sequence. WEAPON RESTRICTIONS All player-controlled weapons can be disabled inside protected main bases, including infantry weapons, vehicle main guns, coaxial weapons, mounted machine guns, helicopter weapons, turrets, and stationary weapons. The system dynamically detects registered firing inputs instead of using a fixed...