Create configurable or random ACE Medical casualties for individual treatment, team training, and multi-casualty exercises.
Players now
7
Servers
32
Rating
100%
2 votes
Subscribers
-
352 downloads
Busiest servers running it 32 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Tactical Bootneck
- Version
- 1.8.5
- Size
- 18 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 16 Aug 2026
- Updated
- 2 months ago
- Workshop ID
- 6A15B0C0D1E2F301
Recent adoption
30 days: +61 −50 ↑0
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Requires
4Required by
5Often used with
8Version history
6-
v1.8.5 18 KB 16 Aug 2026
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v1.8.4 17 KB 16 Aug 2026
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v1.8.3 17 KB 16 Aug 2026
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v1.8.2 17 KB 16 Aug 2026
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v1.8.1 16 KB 16 Aug 2026
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v1.8.0 15 KB 16 Aug 2026
Description from the Workshop
Bootneck Company MILSIM is a semi milsim community focussed on teamwork, realism and helping people get into milsim. Tactical Bootneck: a Former Royal Marines Commando turned Content Creator with a focus on building a non toxic, enjoyable, helpful and friendly milsim community on ARMA Reforger and other games. Tactical Bootneck’s community run PvE Semi Milsim Servers with large group operations. Tactical Bootneck also runs a Hardcore Realism Milsim Unit - The Tactical Activities Group [TAG] which can be applied for through https://milsimunits.com/arma-reforger/tactical-activities-group-[tag] Find Tactical Bootneck: Youtube - youtube.com/@TacticalBootneck Twitch - https://www.twitch.tv/tacticalbootneck Discord - discord.gg/tacticalbootneck BCM Casualty Simulator is a Game Master training tool for creating repeatable and randomised ACE Medical casualties in Arma Reforger. HOW TO USE Place BCM Casualty Simulator from the Game Master browser under Objects > Structures > Military. Approach the board and use its interaction menu to configure or generate casualties. CONFIGURABLE CASUALTIES - Add injuries to the head, chest, abdomen, arms, and legs. - Select minor, moderate, severe, or critical wound severity. - Enable or disable bleeding for each wound. - Add pneumothorax, tension pneumothorax, tongue obstruction, vomit occlusion, blood loss, unconsciousness, or cardiac arrest. - Add multiple injuries and medical conditions to the same casualty. - Selecting the same body area again updates the existing injury. It keeps the stronger severity and retains bleeding if either selection enabled it. - Spawn between 1 and 12 identical copies of the configured casualty. RANDOM CASUALTIES - Spawn between 1 and 12 independently randomised casualties. - Each casualty receives its own combination of wounds, bleeding, blood loss, airway complications, breathing complications, and consciousness state. - Random generation does not use a fixed triage deck or prescribed casualty-cat...