ArmaDB

Create configurable or random ACE Medical casualties for individual treatment, team training, and multi-casualty exercises.

Players now

7

Servers

32

Rating

100%

2 votes

Subscribers

-

352 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A15B0C0D1E2F301

Busiest servers running it 32 in total

All servers

Players on servers with it

daily, last 30 days

0 25 50 75 100 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 90
Average players Low to peak in each bucket

Details

Author
Tactical Bootneck
Version
1.8.5
Size
18 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
16 Aug 2026
Updated
2 months ago
Workshop ID
6A15B0C0D1E2F301

Recent adoption

30 days: +61 −50 ↑0

Version history

6
  1. v1.8.5 18 KB 16 Aug 2026
  2. v1.8.4 17 KB 16 Aug 2026
  3. v1.8.3 17 KB 16 Aug 2026
  4. v1.8.2 17 KB 16 Aug 2026
  5. v1.8.1 16 KB 16 Aug 2026
  6. v1.8.0 15 KB 16 Aug 2026
Description from the Workshop

Bootneck Company MILSIM is a semi milsim community focussed on teamwork, realism and helping people get into milsim. Tactical Bootneck: a Former Royal Marines Commando turned Content Creator with a focus on building a non toxic, enjoyable, helpful and friendly milsim community on ARMA Reforger and other games. Tactical Bootneck’s community run PvE Semi Milsim Servers with large group operations. Tactical Bootneck also runs a Hardcore Realism Milsim Unit - The Tactical Activities Group [TAG] which can be applied for through https://milsimunits.com/arma-reforger/tactical-activities-group-[tag] Find Tactical Bootneck: Youtube - youtube.com/@TacticalBootneck Twitch - https://www.twitch.tv/tacticalbootneck Discord - discord.gg/tacticalbootneck BCM Casualty Simulator is a Game Master training tool for creating repeatable and randomised ACE Medical casualties in Arma Reforger. HOW TO USE Place BCM Casualty Simulator from the Game Master browser under Objects > Structures > Military. Approach the board and use its interaction menu to configure or generate casualties. CONFIGURABLE CASUALTIES - Add injuries to the head, chest, abdomen, arms, and legs. - Select minor, moderate, severe, or critical wound severity. - Enable or disable bleeding for each wound. - Add pneumothorax, tension pneumothorax, tongue obstruction, vomit occlusion, blood loss, unconsciousness, or cardiac arrest. - Add multiple injuries and medical conditions to the same casualty. - Selecting the same body area again updates the existing injury. It keeps the stronger severity and retains bleeding if either selection enabled it. - Spawn between 1 and 12 identical copies of the configured casualty. RANDOM CASUALTIES - Spawn between 1 and 12 independently randomised casualties. - Each casualty receives its own combination of wounds, bleeding, blood loss, airway complications, breathing complications, and consciousness state. - Random generation does not use a fixed triage deck or prescribed casualty-cat...