The mod automatically detects a soldier's specialization based on their inventory and displays corresponding class icons in the player list and squad menu.
Players now
0
Servers
5
Rating
100%
2 votes
Subscribers
-
188 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- barlya
- Version
- 2.2.1
- Size
- 2.8 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 10 Aug 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6A14690B662355D5
Recent adoption
30 days: +1 −1 ↑3
- ↑ [RU][18+] RUSSIA REFORGED | #1 | RU vs NATO | Conflict TVE 2.2.1 2.2.2 4d ago
- − 12 monkeys 2.2.2 5d ago
- + 12 monkeys 2.2.2 5d ago
- ↑ 9876543210 2.2.1 2.2.2 1w ago
- ↑ [RU][18+] RUSSIA REFORGED | #1 | RU vs NATO | Conflict TVE 2.1.2 2.2.1 2w ago
- ↑ [RU][18+] RUSSIA REFORGED | #1 | RU vs NATO | Conflict TVE 2.1.0 2.1.2 1mo ago
Required by
5Often used with
8Version history
12-
v2.2.1 2.8 MB 23 Sep 2026
Added: - new icons
-
v2.2.0 2.8 MB 18 Sep 2026
-
v2.1.2 2.8 MB 12 Sep 2026
-
v2.1.0 35 KB 25 Aug 2026
-
v2.0.2 34 KB 16 Aug 2026
-
v2.0.1 33 KB 16 Aug 2026
Description from the Workshop
--------------------------------- DESCRIPTION --------------------------------- Player role based on his equipment, e.g pilot role detecting based on his helmet. If pilot has strange equipment (e.g RPG) - he becomes rifleman, because his slot is undefined. If a player switches weapons at base (within 30 meters of the armory crate), their role is dynamically recalculated. However, if a sniper runs out of ammo in the forest and picks up an assault rifle from a dead enemy, the mod will "freeze" their role. For the commander, they will remain the default Sniper until they return to base.