ArmaDB

Iron Resolve AI Director [IRAID] Dynamic PvE AI Director for Arma Reforger Game Master. Spawns and manages hostile AI with live controls. https://discord.gg/nCTb5EBq6y

Players now

1

Servers

9

Rating

57%

21 votes

Subscribers

-

1,169 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A0F295774C90865

Busiest servers running it 9 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 19
Average players Low to peak in each bucket

Details

Author
nopwrbk
Version
1.0.17
Size
3.8 MB
Licence
APL-ND
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
9 Aug 2026
Updated
1 month ago
Workshop ID
6A0F295774C90865

Recent adoption

30 days: +38 −32 ↑3

Version history

10
  1. v1.0.17 3.8 MB 24 Aug 2026

    Xbox load fix

  2. v1.0.16 3.8 MB 21 Aug 2026
  3. v1.0.15 3.8 MB 19 Aug 2026
  4. v1.0.14 3.8 MB 19 Aug 2026
  5. v1.0.13 2.5 MB 16 Aug 2026
  6. v1.0.12 767 KB 16 Aug 2026
Description from the Workshop

Iron Resolve AI Director Iron Resolve AI Director makes Game Master scenarios feel more alive, unpredictable, and persistent without requiring the Game Master to manually place every enemy group. The Director monitors active players and dynamically creates hostile infantry groups around them while respecting configurable spawn distances, protection zones, terrain conditions, AI limits, and behavior settings. The mod is designed to be map-independent and works with compatible Game Master scenarios without requiring a custom mission made specifically for Iron Resolve. The custom AI DIRECTOR menu gives the Game Master live control over the system while the mission is running. Current Features - Dynamic enemy AI spawning around active players - Compatible with Game Master maps and scenarios - Selectable enemy faction - Compatible modded faction support - Dynamic or uniform squad composition - Adjustable maximum groups and units per group - Adjustable minimum / maximum spawn distance - Spawn protection around players and allied areas - Terrain and water-aware spawn validation - Adjustable patrol radius - Adjustable spawn interval - Enable / disable Director during the mission - Multiplayer / server-side settings synchronization - Automatic management and cleanup of Director-controlled groups AI Behavior : PATROL : - Enemy groups patrol dynamically around the battlefield. INTERCEPT : - Enemy groups actively move toward player activity. AMBUSH : - The Director can prepare road-aware ambushes ahead of moving players. Ambush settings include: - Road distance - Trigger distance - Road-aware positioning - Automatic fallback if a valid road ambush cannot be created - Friendly Support Teams Select a player in Game Master and create a friendly support squad using their faction. GROUND : - Creates an infantry squad that follows the selected player on foot. VEHICLE : - Creates a squad that can join the player's existing vehicle. When the player dismounts, the support tea...